Commodore BASIC V2
The Gateway to Programming
Commodore BASIC V2 was the first programming language encountered by millions of computer users in the 1980s. Built into every Commodore 8-bit computer from the PET to the C64, it served as both an operating system interface and a gentle introduction to programming concepts.
Language Characteristics
Line-Oriented Programming
BASIC V2 used numbered lines for program structure:
10 PRINT "WHAT IS YOUR NAME?"
20 INPUT N$
30 PRINT "HELLO "; N$
40 GOTO 10
Immediate Mode
Commands could be executed immediately without line numbers:
PRINT 2+2 REM Prints 4 immediately
FOR I=1 TO 10: PRINT I: NEXT REM Loop executes now
Core Commands
Program Flow
GOTO
- Unconditional jumpGOSUB
/RETURN
- Subroutine callsIF...THEN
- Conditional executionFOR...NEXT
- Loop structuresON...GOTO
- Computed branches
Variables and Data
LET A=5
- Variable assignment (LET optional)DIM A(10)
- Array declarationREAD
/DATA
- Data statementsINPUT
- User inputGET
- Single character input
File Operations
LOAD "PROGRAM"
- Load program from disk/tapeSAVE "PROGRAM"
- Save current programOPEN 1,8,15
- Open file for I/OPRINT#1,"DATA"
- Write to fileINPUT#1,A$
- Read from fileCLOSE 1
- Close file
Platform-Specific Features
VIC-20 Enhancements
Graphics and sound capabilities:
POKE 36878,15 REM Set volume
POKE 36876,200 REM Set frequency
POKE 36869,255 REM Set screen color
C64 Graphics and Sound
More sophisticated multimedia:
POKE 53280,0 REM Black border
POKE 53281,1 REM White background
POKE 54296,15 REM Full volume
Memory Management
Program Storage
- C64: Programs stored from $0801-$9FFF
- Available RAM: ~38KB for BASIC programs
- Variable space: Follows program code
- String space: Top of memory downward
Memory Peek/Poke
Direct memory access:
POKE 1024,1 REM Write to screen memory
A = PEEK(1024) REM Read from memory
Programming Techniques
Simple Games
Classic programming exercises:
100 REM GUESS THE NUMBER
110 N = INT(RND(1)*100)+1
120 INPUT "GUESS"; G
130 IF G=N THEN PRINT "CORRECT!": END
140 IF G<N THEN PRINT "TOO LOW"
150 IF G>N THEN PRINT "TOO HIGH"
160 GOTO 120
Screen Manipulation
Text graphics and animation:
10 FOR I=1024 TO 2023
20 POKE I,42 REM Fill screen with asterisks
30 NEXT I
Limitations and Workarounds
Missing Features
BASIC V2 lacked many modern conveniences:
- No dedicated graphics commands
- Limited sound support
- No structured programming constructs
- Slow execution speed
- No error line numbers
Common Solutions
Programmers developed techniques:
REM Use variables for commonly used values
10 SC=1024: BC=53280: VOL=54296
20 POKE BC,0: POKE VOL,15
Educational Impact
Learning Programming Concepts
BASIC V2 taught fundamental programming:
- Variables and data types
- Program flow control
- Input/output operations
- Problem decomposition
- Debugging skills
Accessibility
Features that made programming approachable:
- English-like commands
- Immediate feedback
- Built-in help (LIST, RUN, STOP)
- Forgiving error handling
- Visual program structure
Performance Characteristics
Execution Speed
BASIC V2 was interpreted, making it slow:
- Line number lookup on GOTO/GOSUB
- Variable name parsing each use
- Tokenization overhead
- No optimization
Memory Usage
Efficient use of limited RAM:
- Tokenized storage (keywords as single bytes)
- Compact variable storage
- Shared string space
- Dynamic memory allocation
Advanced Techniques
Machine Language Integration
Calling assembly routines:
10 POKE 49152,169: POKE 49153,65 REM LDA #65
20 POKE 49154,32: POKE 49155,210 REM JSR $FFD2
30 POKE 49156,255: POKE 49157,96 REM RTS
40 SYS 49152 REM Call routine
Custom Functions
Using DEF FN:
10 DEF FN SQ(X) = X*X
20 PRINT FN SQ(5) REM Prints 25
Historical Context
Origins
- Based on Microsoft BASIC-80
- Licensed from Microsoft by Commodore
- Adapted for 6502 processor
- Integrated with KERNAL ROM
Market Impact
- Standardized home computer programming
- Created common programming experience
- Enabled software sharing between systems
- Established BASIC as beginner language
Modern Relevance
Educational Value
BASIC V2 remains valuable for teaching:
- Programming fundamentals
- Computer architecture understanding
- Historical computing context
- Problem-solving skills
Preservation
Important for:
- Software archaeology
- Emulation accuracy
- Historical documentation
- Educational research
Modern Implementations
Contemporary BASIC interpreters maintain V2 compatibility:
- CBM prg Studio
- BASIC 10Liner contests
- Retro programming exercises
- Educational tools
Legacy and Influence
Language Evolution
BASIC V2 influenced later versions:
- GW-BASIC adopted similar syntax
- QBasic maintained compatibility
- Modern BASIC dialects preserve core concepts
- Educational programming languages borrowed ideas
Cultural Impact
Beyond technical influence:
- Democratized programming
- Created generation of programmers
- Established home computing culture
- Influenced computer education
Conclusion
Commodore BASIC V2, despite its limitations, served as the perfect introduction to programming for millions of users. Its simplicity, immediate feedback, and integration with the operating system created an environment where programming felt natural and accessible.
While modern languages offer more features and better performance, BASIC V2âs educational approach and gentle learning curve remain relevant today. It represents a time when programming was an expected part of computer ownership, not a specialized skill, making it a fascinating study in both computer science and social history.