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Assembly Fundamentals Through Game Development

Commodore 64 Programming Course

Master 6502 assembly programming through creating 16 complete games. Learn one core programming concept per game, from basic movement to advanced sprite techniques, building a comprehensive foundation for C64 game development.

🟒 beginner
⏱️ 16-20 weeks
πŸ“š 1 tiers

Phase 1: Assembly Fundamentals Through Game Development

Phase 1 introduces you to 6502 assembly programming through creating 16 complete games. Each game teaches one core programming concept while building a playable, engaging experience. By the end of Phase 1, you’ll have mastered fundamental assembly programming and created a portfolio of finished C64 games.

Learning Philosophy: One Concept, One Game

Each game in Phase 1 focuses on a single core programming concept:

  1. Pixel Patrol - Grid-based movement and sprite positioning
  2. Dot Gather - Collision detection and object collection
  3. Meteor Dodge - Animation and object movement
  4. Beat Box - Sound generation and rhythm
  5. Orb Launcher - Projectile physics and trajectories
  6. Color Code - Color manipulation and puzzles
  7. Gravity Well - Physics simulation and forces
  8. Energy Grid - Resource management and routing
  9. Ghost Chase - Simple AI and pursuit
  10. Shape Shift - Sprite transformation and morphing
  11. Zone Defense - Territory control and strategy
  12. Chain Spark - Combo mechanics and chain reactions
  13. Sprite Maze - Navigation and pathfinding
  14. Shield Zone - Defense mechanics and barriers
  15. Velocity Run - Speed and momentum
  16. Sprite Symphony - Advanced sprite techniques

Why 16 Games?

Focused Learning: Each game concentrates on one concept, preventing overwhelming complexity while ensuring mastery.

Immediate Application: Every assembly instruction you learn serves a purpose in your current game project.

Portfolio Building: Graduate with 16 complete games showcasing different skills and techniques.

Genre Diversity: Experience various game types, from action to puzzles to simulations.

Progressive Complexity: Start with simple concepts and build to advanced techniques.

C64-Specific Advantages

Hardware Sprites: Learn to control the VIC-II chip’s 8 hardware sprites for smooth, efficient graphics.

SID Sound: Master the legendary SID chip for music and sound effects that defined 1980s gaming.

Memory Optimization: Work within the C64’s 64KB RAM to create efficient, fast-running games.

Raster Effects: Control the VIC-II at the raster level for advanced visual effects.

Authentic Experience: Use the same techniques and constraints that created classic C64 games.

Game Development Structure

Each game follows the same learning pattern over 32 lessons:

Foundation (Lessons 1-8)

  • Set up the game structure and memory layout
  • Create basic graphics and sprite definitions
  • Implement core mechanics and controls
  • Add user input handling via joystick/keyboard

Enhancement (Lessons 9-16)

  • Add visual polish and sprite animations
  • Implement game state management
  • Create scoring and progression systems
  • Add collision detection and physics

Polish (Lessons 17-24)

  • Integrate SID sound effects and music
  • Optimize performance for smooth gameplay
  • Add advanced visual effects
  • Create menus and user interface

Mastery (Lessons 25-32)

  • Professional-quality polish and refinement
  • Advanced optimization techniques
  • Special effects and easter eggs
  • Complete game packaging and testing

Technical Skills Covered

Assembly Programming: Complete 6502 instruction set, addressing modes, and programming techniques.

VIC-II Graphics: Sprite control, character mode, bitmap mode, multicolor sprites, raster interrupts.

SID Audio: Waveform generation, filters, ADSR envelopes, music composition, sound effects.

Memory Management: Zero page optimization, sprite data organization, efficient data structures.

Game Architecture: Main loops, state machines, object management, collision detection systems.

Optimization: Cycle counting, memory usage optimization, performance profiling.

Platform-Specific Features

Sprite Multiplexing: Display more than 8 sprites using raster interrupts.

Character Set Graphics: Create custom character sets for backgrounds and UI.

Smooth Scrolling: Implement hardware-assisted scrolling for larger game worlds.

Multicolor Modes: Use the C64’s multicolor capabilities for detailed graphics.

Raster Bars: Create dynamic color effects using precise raster timing.

Learning Outcomes

By completing Phase 1, you will:

  • Write fluent 6502 assembly code for the C64
  • Create complete games from concept to completion
  • Master VIC-II graphics and SID sound programming
  • Build a portfolio of 16 finished games
  • Understand professional C64 development techniques
  • Be prepared for advanced topics in Phase 2

Assessment

Progress is measured through:

  • Completion of each game (playable and engaging)
  • Code quality, organization, and documentation
  • Understanding of concepts demonstrated in code
  • Creative enhancements and personal touches
  • Technical proficiency growth across projects

Each game serves as both a learning exercise and a portfolio piece, demonstrating your growing mastery of C64 assembly programming and game development techniques that defined the golden age of 8-bit gaming.

Learning Path

Progress through 1 carefully structured tiers. Each tier builds upon the previous, introducing new concepts and culminating in hands-on projects.