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68000 Assembly Through Custom Chip Programming

Commodore Amiga Programming Course

Master 68000 assembly programming through creating 16 complete games. Learn one core programming concept per game, from basic copper effects to advanced blitter operations, building a comprehensive foundation for Amiga game development.

🟒 beginner
⏱️ 16-20 weeks
πŸ“š 1 tiers

Phase 1: 68000 Assembly Through Custom Chip Programming

Phase 1 introduces you to 68000 assembly programming through creating 16 complete games. Each game teaches one core programming concept while building a playable, engaging experience that showcases the Commodore Amiga’s revolutionary custom chip architecture and multimedia capabilities.

Learning Philosophy: One Concept, One Game

Each game in Phase 1 focuses on a single core programming concept:

  1. Copper Chase - Copper coprocessor and color bar control
  2. Bit Harvest - Mouse input and blitter operations
  3. Wave Rider - Mathematical functions and sine wave generation
  4. Pulse Rider - Audio programming and sample playback
  5. Beam Trace - Vector graphics and line drawing
  6. Gradient Match - Color palette manipulation and gradients
  7. Pendulum Path - Advanced physics and circular motion
  8. Data Stream - Memory management and data flow
  9. Flock Flow - Swarm behavior and multiple object control
  10. Wave Transform - Real-time parameter modification
  11. Sector Sweep - Radial graphics and polar coordinates
  12. Wave Harmony - Multi-channel audio synthesis
  13. Vector Voyage - 3D mathematics and perspective
  14. Wave Shield - Collision detection with complex shapes
  15. Scan Speed - Performance optimization and timing
  16. Copper Crown - Advanced custom chip integration

Why 16 Games?

Focused Learning: Each game concentrates on one concept, preventing overwhelming complexity while ensuring mastery.

Immediate Application: Every 68000 instruction you learn serves a purpose in your current game project.

Portfolio Building: Graduate with 16 complete games showcasing different skills and techniques.

Genre Diversity: Experience various game types, from action to puzzles to simulations.

Progressive Complexity: Start with simple concepts and build to advanced techniques.

Amiga-Specific Advantages

Custom Chip Architecture: Master the legendary Agnus, Denise, and Paula chips that revolutionized home computing.

Copper Coprocessor: Learn to program the unique copper chip for real-time display effects.

Blitter Operations: Utilize hardware-accelerated graphics operations for efficient rendering.

4-Channel Audio: Create rich soundscapes using Paula’s advanced audio capabilities.

32-Bit Processing: Experience the power of the 68000’s true 32-bit architecture.

Game Development Structure

Each game follows the same learning pattern over 32 lessons:

Foundation (Lessons 1-8)

  • Set up the game structure and memory layout
  • Initialize custom chips and display modes
  • Implement core mechanics and controls
  • Add input handling (mouse, joystick, keyboard)

Enhancement (Lessons 9-16)

  • Add visual polish with custom chip effects
  • Implement game state management
  • Create scoring and progression systems
  • Add collision detection and physics

Polish (Lessons 17-24)

  • Integrate 4-channel audio and samples
  • Optimize performance using hardware acceleration
  • Add advanced visual effects
  • Create menus and user interface

Mastery (Lessons 25-32)

  • Professional-quality polish and refinement
  • Advanced optimization techniques
  • Special effects and hardware tricks
  • Complete game packaging and testing

Technical Skills Covered

Assembly Programming: Complete 68000 instruction set, addressing modes, and programming techniques.

Custom Chip Programming: Copper lists, blitter operations, sprite control, audio DMA.

Audio Programming: 4-channel sample playback, synthesis, audio effects, MOD music.

Memory Management: Chip RAM vs Fast RAM, DMA considerations, memory allocation.

Game Architecture: Vertical blank interrupts, state machines, object management, collision detection.

Optimization: Cycle counting, memory bandwidth optimization, hardware acceleration.

Platform-Specific Features

Copper Programming: Real-time display list programming for dynamic visual effects.

Blitter Operations: Hardware-accelerated memory operations and graphics rendering.

Planar Graphics: Efficient bitplane-based graphics system with up to 32 colors.

Hardware Sprites: 8 dedicated sprite objects with automatic collision detection.

Audio DMA: Direct memory access audio system for high-quality sound reproduction.

Amiga Heritage

Demo Scene Techniques: Learn the methods used in legendary Amiga demos and intros.

Commercial Game Development: Professional techniques from classic Amiga games.

Multimedia Pioneer: Understanding the system that defined digital multimedia.

Creative Computing: The platform that launched a thousand digital artists and musicians.

Learning Outcomes

By completing Phase 1, you will:

  • Write fluent 68000 assembly code for the Amiga
  • Create complete games from concept to completion
  • Master custom chip programming and hardware acceleration
  • Build a portfolio of 16 finished games
  • Understand professional Amiga development techniques
  • Be prepared for advanced topics in Phase 2

Assessment

Progress is measured through:

  • Completion of each game (playable and engaging)
  • Code quality, organization, and documentation
  • Understanding of concepts demonstrated in code
  • Creative use of Amiga hardware features
  • Technical proficiency growth across projects

Each game serves as both a learning exercise and a portfolio piece, demonstrating your growing mastery of 68000 assembly programming and the custom chip programming techniques that made the Commodore Amiga the most advanced multimedia computer of its generation.

Learning Path

Progress through 1 carefully structured tiers. Each tier builds upon the previous, introducing new concepts and culminating in hands-on projects.