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6502 Assembly Through Tile-Based Games

Nintendo Entertainment System Programming Course

Master 6502 assembly programming through creating 16 complete games. Learn one core programming concept per game, from basic tile movement to advanced PPU techniques, building a comprehensive foundation for NES game development.

🟢 beginner
⏱️ 16-20 weeks
📚 1 tiers

Phase 1: 6502 Assembly Through Tile-Based Games

Phase 1 introduces you to 6502 assembly programming through creating 16 complete games. Each game teaches one core programming concept while building a playable, engaging experience that showcases the Nintendo Entertainment System’s powerful PPU and sprite capabilities.

Learning Philosophy: One Concept, One Game

Each game in Phase 1 focuses on a single core programming concept:

  1. Tile Walker - Tile-based movement and sprite positioning
  2. Coin Corners - Collision detection and collection
  3. Spike Jumper - Gravity and platform mechanics
  4. Switch Sprint - State management and triggers
  5. Bubble Pop - Projectile physics and timing
  6. Tile Twins - Pattern matching and logic
  7. Spring Board - Advanced physics and momentum
  8. Garden Grow - Resource management and growth systems
  9. Pet Trainer - Simple AI and following behavior
  10. Element Switch - Transformation and state changes
  11. Tile Take - Territory control and conversion
  12. Combo Colors - Combination mechanics and scoring
  13. Platform Path - Navigation and pathfinding
  14. Tower Block - Construction and stacking
  15. Dash Dots - Speed and reflex challenges
  16. Tile Master - Advanced tile manipulation

Why 16 Games?

Focused Learning: Each game concentrates on one concept, preventing overwhelming complexity while ensuring mastery.

Immediate Application: Every 6502 instruction you learn serves a purpose in your current game project.

Portfolio Building: Graduate with 16 complete games showcasing different skills and techniques.

Genre Diversity: Experience various game types, from action to puzzles to simulations.

Progressive Complexity: Start with simple concepts and build to advanced techniques.

NES-Specific Advantages

Hardware Sprites: Master the PPU’s 64 hardware sprites with automatic priority handling.

Tile-Based Graphics: Learn the efficient pattern table system that defined NES aesthetics.

APU Sound: Create music and sound effects using the NES’s 5-channel audio processor.

Mapper Support: Understand how memory mappers expand the NES’s capabilities.

Authentic Experience: Use the same techniques and constraints that created legendary NES games.

Game Development Structure

Each game follows the same learning pattern over 32 lessons:

Foundation (Lessons 1-8)

  • Set up the game structure and memory layout
  • Create pattern table graphics and sprites
  • Implement core mechanics and controls
  • Add controller input handling

Enhancement (Lessons 9-16)

  • Add visual polish with sprite animations
  • Implement game state management
  • Create scoring and progression systems
  • Add collision detection and physics

Polish (Lessons 17-24)

  • Integrate APU sound effects and music
  • Optimize performance for smooth gameplay
  • Add advanced PPU effects
  • Create menus and user interface

Mastery (Lessons 25-32)

  • Professional-quality polish and refinement
  • Advanced optimization techniques
  • Special effects and visual tricks
  • Complete game packaging and testing

Technical Skills Covered

Assembly Programming: Complete 6502 instruction set, addressing modes, and programming techniques.

PPU Programming: Sprite control, background rendering, scrolling, pattern tables, nametables.

APU Audio: Pulse waves, triangle waves, noise channel, DMC sampling, music composition.

Memory Management: Zero page optimization, sprite DMA, memory mappers, bank switching.

Game Architecture: NMI-based timing, state machines, object management, collision detection.

Optimization: Cycle counting, memory usage optimization, performance profiling.

Platform-Specific Features

Sprite System: 8×8 and 8×16 sprites with hardware priority and flickering management.

Background System: Tile-based backgrounds with hardware scrolling capabilities.

Pattern Tables: Efficient graphics storage and CHR-ROM/RAM management.

Palette System: 4-color sprite palettes and background palettes.

Memory Mappers: Understanding MMC1, MMC3, and other mapper chips.

NES Heritage

Classic Techniques: Learn the methods used in famous NES games like Super Mario Bros. and Metroid.

Hardware Mastery: Direct control over every aspect of the NES’s custom chips.

Nintendo Quality: The polish and attention to detail that defined the NES era.

Homebrew Community: Join the thriving community of modern NES developers.

Learning Outcomes

By completing Phase 1, you will:

  • Write fluent 6502 assembly code for the NES
  • Create complete games from concept to completion
  • Master PPU graphics and APU sound programming
  • Build a portfolio of 16 finished games
  • Understand professional NES development techniques
  • Be prepared for advanced topics in Phase 2

Assessment

Progress is measured through:

  • Completion of each game (playable and engaging)
  • Code quality, organization, and documentation
  • Understanding of concepts demonstrated in code
  • Creative use of NES hardware features
  • Technical proficiency growth across projects

Each game serves as both a learning exercise and a portfolio piece, demonstrating your growing mastery of 6502 assembly programming and the tile-based game development techniques that made the Nintendo Entertainment System the gold standard for home video game consoles.

Learning Path

Progress through 1 carefully structured tiers. Each tier builds upon the previous, introducing new concepts and culminating in hands-on projects.