T1

Circuit Surge: Digital Circuit Adventure

Nintendo Entertainment System • Phase 1 • Tier 1

Create your first complete console game! Build 'Circuit Surge' - an electrical current flow game using authentic 6502 assembly. Learn assembly language through exciting game development that showcases the NES's precise control and distinctive aesthetic.

⏱️ 4-6 weeks (32 comprehensive lessons)
📚 33 lessons
6502 registers through electrical current conductor management NES PPU programming for digital circuit visualization Memory-mapped I/O for precise console-level control Electrical simulation logic and current flow algorithms Console game timing and responsive control systems

Tier 1: Circuit Surge - Digital Circuit Adventure

Welcome to console game development on the NES! Create your first complete console game using authentic 6502 assembly language. Circuit Surge showcases the NES’s precision control and distinctive aesthetic while teaching you assembly programming through exciting, hands-on game development.

What You’ll Build

Circuit Surge - A complete digital circuit adventure game featuring:

  • Digital circuit worlds with precise electrical current visualization
  • Controllable current conductors with accurate flow physics simulation
  • Electronic sound effects using distinctive NES audio channels
  • Precision console-level timing and responsive control systems
  • Authentic NES visual style with clean pixel art and distinctive color palette

By Lesson 8: You’ll have a playable game prototype with graphics, current flow, and basic electrical systems! By Lesson 32: You’ll have the foundation systems for Circuit Surge, ready for advanced development in Tiers 2-4. By Tier 4 Complete: You’ll have a sophisticated electrical simulation game showcasing advanced 6502 programming and NES precision.

Console Development Journey

✅ Lessons 1-2: COMPLETED - Circuit & Conductor

  • Lesson 1: Create digital circuit world with electrical flow visualization (COMPLETED)
  • Lesson 2: Add electrical current conductor with precise flow control (COMPLETED)

Lessons 3-8: Core Console Systems

  • Lesson 3: Electronic Pulse - Add NES audio effects for electrical sparks and current flow
  • Lesson 4: Circuit Challenges - Create electrical obstacles and routing puzzles
  • Lesson 5: Current Control - Implement player input for directing electrical flow
  • Lesson 6: Power Systems - Add electrical power sources and energy management
  • Lesson 7: Circuit Logic - Game over states, completion detection, and circuit validation
  • Lesson 8: Circuit Surge Foundation - Playable prototype with core electrical systems

Lessons 9-16: System Enhancement

  • Enhanced current flow algorithms with complex electrical simulation
  • Advanced NES graphics techniques for circuit visualization
  • Precise timing optimization using console-level programming
  • Responsive control systems for electrical current direction

Lessons 17-24: Advanced Mechanics

  • Multi-level circuit designs with increasing complexity
  • Advanced electrical effects and visual feedback systems
  • Enhanced physics simulation for realistic current behavior
  • Audio-visual integration for immersive electrical experience

Lessons 25-32: Tier 1 Mastery

  • Code organization and modular console architecture
  • Performance optimization for precise electrical simulation
  • Polish and refinement of core circuit systems
  • Foundation complete - ready for Tier 2 advanced electrical features

Why Console-First 6502 Learning?

  • Immediate Precision: Experience console-quality control and timing from lesson 1
  • Hardware Mastery: Learn assembly through direct NES hardware programming
  • Electrical Logic: Understand programming logic through electrical current simulation
  • Console Development: Experience the precision and constraints that defined NES gaming
  • Authentic Experience: Program using the same techniques as classic console developers

6502 concepts are learned exactly when needed for your electrical game, making every technical detail support precise console development!

Lessons in This Tier

Work through 33 carefully crafted lessons that build your understanding step by step. Each lesson includes practical examples and hands-on exercises.

1

Circuit Surge: Your First Digital World

Create your first retro game world immediately! Build the flowing digital circuits that serve as the foundation for Circuit Surge, your first complete NES game, while learning how the 6502 processor powers it all.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
Start Lesson →
Lesson 1 of 33
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2

Circuit Surge: Your Current Conductor

Add your first controllable current conductor to Circuit Surge! Create precise electrical current flow through your digital circuits while learning how the 6502 manages position with registers.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
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Lesson 2 of 33
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3

Circuit Surge: Electronic Sparks

Add electronic sound effects and visual sparks to Circuit Surge! Create authentic NES audio feedback using the APU while learning addressing modes through precise console sound programming.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
Start Lesson →
Lesson 3 of 33
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4

Circuit Surge: Circuit Challenges

Add electrical obstacles and routing puzzles to Circuit Surge! Create circuit challenges and interactive electrical elements while learning 6502 status flags through collision detection and circuit logic.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
Start Lesson →
Lesson 4 of 33
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5

Circuit Surge: Energy Blasts

Add explosive energy weapons and electrical combat to Circuit Surge! Create pulse blasters and electrical combat while learning 6502 loops and arrays through weapon management and energy tracking.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
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6

Circuit Surge: Voltage Mastery

Add electrical mastery and circuit progression to Circuit Surge! Create voltage mastery tracking and circuit advancement while learning 6502 conditional branching through electrical logic and mastery systems.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
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7

Circuit Surge: Power Components

Add collectible power components and electrical enhancements to Circuit Surge! Create component power-ups and voltage boosts while learning 6502 conditional branching through component management and enhancement systems.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
Start Lesson →
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8

Circuit Surge: Electrical Mastery

Achieve complete electrical mastery! Integrate all systems - movement, combat, weapons, obstacles, energy, voltage mastery, and power components - into one cohesive Circuit Surge experience using comprehensive 6502 optimization and NES mastery.

⏱️ 45-60 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
Start Lesson →
Lesson 8 of 33
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9

Circuit Surge: Electrical Networks

Build complex electrical networks with multiple conductors and current flows! Add electrical nodes, conductor swarms, and network coordination using efficient arrays and memory management. Master multi-entity systems through authentic NES electrical network programming.

⏱️ 45-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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10

Circuit Surge: Electrical Efficiency

Create electrical efficiency tracking systems with power consumption monitoring and optimization displays! Add efficiency meters, power calculations, and performance feedback using arithmetic operations and NES-optimized display routines for competitive electrical management.

⏱️ 45-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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11

Circuit Surge: Smooth Motion

Create professional 60fps motion using VBlank synchronization and PPU optimization! Transform choppy electrical movement into silky-smooth gameplay with frame-perfect timing, sprite coordination, and authentic NES optimization techniques for commercial-quality motion.

⏱️ 45-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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12

Circuit Surge: Precision Control

Create precision input control systems with advanced controller handling and response optimization! Add sophisticated input polling, command processing, and precision timing using NES hardware optimization that transforms smooth electrical motion into pixel-perfect control mastery.

⏱️ 45-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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13

Circuit Surge: Advanced Entity Behaviors

Create sophisticated entity AI behaviors with state machines and electrical intelligence! Add intelligent conductor patterns, adaptive responses, and behavioral complexity using memory-efficient decision systems and NES-optimized state management that transforms precision control into dynamic electrical encounters.

⏱️ 45-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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14

Circuit Surge: Environmental Effects

Create dynamic environmental effects and particle systems! Add atmospheric particles, electrical hazards, and visual effects using PPU optimization and NES-specific rendering techniques that transforms advanced behaviors into immersive, living electrical worlds.

⏱️ 45-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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Lesson 14 of 33
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15

Circuit Surge: Audio Synthesis

Create dynamic audio synthesis and sound design! Add procedural sound effects, musical patterns, and audio feedback using APU programming and NES-optimized audio synthesis that transforms environmental effects into immersive, responsive electrical soundscapes.

⏱️ 45-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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16

Circuit Surge: Password Systems

Create dynamic password and access code systems! Add circuit progress codes, electrical passwords, and configuration encoding using data compression and validation algorithms that transforms audio synthesis into memorable, shareable electrical experiences.

⏱️ 45-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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16

Sprite System Introduction

Master the NES sprite system for creating moving game objects. Learn OAM (Object Attribute Memory), sprite positioning, animation, and how to bring your games to life with dynamic graphics.

⏱️ 50-65 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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17

APU (Audio) Architecture

Discover the NES Audio Processing Unit (APU) and its five sound channels. Learn how the NES creates music and sound effects through pulse waves, triangle waves, noise, and sample playback.

⏱️ 50-65 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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18

Pulse Wave Sound Generation

Master NES pulse wave sound generation for creating melodies and sound effects. Learn duty cycles, frequency sweeps, envelopes, and advanced techniques for rich chiptune audio.

⏱️ 55-70 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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19

Basic Tone Generation

Learn fundamental tone generation techniques on the NES. Master frequency calculation, note relationships, and create your first musical tones for game audio and the Sprite Symphony project.

⏱️ 45-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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20

Musical Notes and Frequencies

Master musical note relationships, scales, and frequency calculations for NES audio programming. Learn chromatic scales, octaves, and create accurate musical note tables for game soundtracks.

⏱️ 50-65 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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Lesson 21 of 33
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21

Simple Melody Programming

Learn to create and sequence melodies on the NES. Master timing systems, note sequences, musical phrases, and build the melody engine for your Sprite Symphony project.

⏱️ 55-70 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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22

Controller Input Basics

Master NES controller input programming. Learn to read button states, handle controller timing, and create responsive game controls for interactive gameplay and music systems.

⏱️ 50-65 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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23

Reading Button States

Learn to read specific button states from the NES controller. Understand button mapping, state checking, and reliable input detection for responsive games.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
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24

Input Response Programming

Learn to create immediate, responsive interactions with controller input. Build systems that react instantly to player actions, creating smooth and engaging gameplay experiences.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
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25

Sprite Positioning and Movement

Master precise sprite positioning and smooth movement animations. Learn to create coordinated sprite systems, movement patterns, and visual effects that bring your NES games to life.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
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26

Visual-Audio Synchronization

Learn to synchronize visual elements with audio output for immersive multimedia experiences. Master timing relationships between sprites, sound, and player interaction for engaging NES games.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
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27

Game State Management

Learn to organize and manage complex game states for professional applications. Master state machines, transitions, and data management to build robust, maintainable NES games.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
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28

Sprite Symphony Foundation

Begin building the Sprite Symphony project! Create the foundational architecture that combines audio generation, visual feedback, and interactive control into a cohesive musical application.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
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29

Interactive Note Playing

Add real-time interactive note playing to Sprite Symphony! Learn to create responsive musical interfaces where player input immediately generates coordinated audio and visual feedback.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
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30

Building Your First NES Game

Complete Sprite Symphony as your first fully-featured NES game! Integrate all Phase 1 concepts into a polished, playable application with multiple game modes, complete user interface, and professional game flow.

⏱️ 45-60 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
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31

Code Optimization and Performance

Master advanced optimization techniques to maximize NES performance! Learn memory optimization, cycle counting, efficient algorithms, and professional techniques to make Sprite Symphony run smoothly at 60 FPS.

⏱️ 45-60 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
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32

Tier 1 Integration and Review

Bring together all foundational 6502 assembly programming concepts from Tier 1. Complete your basic Sprite Symphony prototype and prepare for the advanced techniques in Tier 2.

⏱️ 45-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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🚧

End of Tier 1 Preview

You've reached the end of our Tier 1 preview content! These 32 lessons provide a solid foundation in Nintendo Entertainment System assembly programming.

What's Coming Next

📚
Tiers 2-16
Advanced topics & projects
🎮
Complete Games
Build full projects
🔬
Phases 2-8
Master-level programming