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Z80 Assembly Through Character-Based Games

ZX Spectrum Programming Course

Master Z80 assembly programming through creating 16 complete games. Learn one core programming concept per game, from basic text movement to advanced attribute effects, building a comprehensive foundation for Spectrum game development.

🟢 beginner
⏱️ 16-20 weeks
📚 1 tiers

Phase 1: Z80 Assembly Through Character-Based Games

Phase 1 introduces you to Z80 assembly programming through creating 16 complete games. Each game teaches one core programming concept while building a playable, engaging experience that showcases the ZX Spectrum’s unique character-based graphics and attribute system.

Learning Philosophy: One Concept, One Game

Each game in Phase 1 focuses on a single core programming concept:

  1. Cursor Quest - Character movement and attribute effects
  2. Symbol Search - Pattern matching and screen scanning
  3. Wall Weaver - Maze navigation and collision detection
  4. Flash Match - Timing and synchronization
  5. Arrow Path - Direction control and pathfinding
  6. Grid Logic - Logic puzzles and problem solving
  7. Block Drop - Gravity simulation and stacking
  8. Tank Fill - Resource management and optimization
  9. Guard Patrol - Simple AI and pattern recognition
  10. Phase Walk - State changes and transformations
  11. Color Claim - Territory control using attributes
  12. Link Letters - Chain mechanics and combinations
  13. Path Finder - Navigation and route planning
  14. Wall Builder - Construction and barrier mechanics
  15. Quick Keys - Reflex and speed challenges
  16. Spectrum Showcase - Advanced attribute techniques

Why 16 Games?

Focused Learning: Each game concentrates on one concept, preventing overwhelming complexity while ensuring mastery.

Immediate Application: Every Z80 instruction you learn serves a purpose in your current game project.

Portfolio Building: Graduate with 16 complete games showcasing different skills and techniques.

Genre Diversity: Experience various game types, from action to puzzles to simulations.

Progressive Complexity: Start with simple concepts and build to advanced techniques.

ZX Spectrum-Specific Advantages

Character-Based Graphics: Master the Spectrum’s unique character mode with 8×8 pixel characters.

Attribute System: Learn to work with the Spectrum’s color attribute system and manage color clash.

Memory Constraints: Develop efficient programming skills within the 48K memory limit.

Beeper Sound: Create music and sound effects using the simple beeper (plus AY chip on 128K models).

Authentic Experience: Use the same techniques and constraints that created classic Spectrum games.

Game Development Structure

Each game follows the same learning pattern over 32 lessons:

Foundation (Lessons 1-8)

  • Set up the game structure and memory layout
  • Create character graphics and screen layout
  • Implement core mechanics and controls
  • Add keyboard input handling

Enhancement (Lessons 9-16)

  • Add visual polish using attributes
  • Implement game state management
  • Create scoring and progression systems
  • Add collision detection and logic

Polish (Lessons 17-24)

  • Integrate beeper sound effects and music
  • Optimize performance for smooth gameplay
  • Add advanced attribute effects
  • Create menus and user interface

Mastery (Lessons 25-32)

  • Professional-quality polish and refinement
  • Advanced optimization techniques
  • Special effects and visual tricks
  • Complete game packaging and testing

Technical Skills Covered

Assembly Programming: Complete Z80 instruction set, addressing modes, and programming techniques.

Display System: Screen memory layout, attribute memory, character graphics, color management.

Audio Programming: Beeper sound generation, timing, music composition, AY chip programming (128K).

Memory Management: Efficient use of 48K RAM, screen buffer techniques, data organization.

Game Architecture: Main loops, state machines, object management, collision detection systems.

Optimization: Cycle counting, memory usage optimization, performance profiling.

Platform-Specific Features

Attribute Effects: Creative use of INK, PAPER, BRIGHT, and FLASH attributes.

Character Set Graphics: Custom character definitions for game graphics.

Screen Layout: Efficient organization of the 32Ă—24 character display.

Color Clash Management: Techniques to minimize or creatively use color clash.

Memory Banking: Utilizing 128K models’ additional memory and AY sound chip.

Spectrum Heritage

Classic Techniques: Learn the methods used in famous Spectrum games like Manic Miner and Jet Set Willy.

Hardware Constraints: Turn limitations into creative advantages through clever programming.

British Gaming: Understand the unique aesthetic and approach of UK bedroom coders.

Community Spirit: Experience the collaborative culture that defined Spectrum development.

Learning Outcomes

By completing Phase 1, you will:

  • Write fluent Z80 assembly code for the Spectrum
  • Create complete games from concept to completion
  • Master character-based graphics and attribute systems
  • Build a portfolio of 16 finished games
  • Understand professional Spectrum development techniques
  • Be prepared for advanced topics in Phase 2

Assessment

Progress is measured through:

  • Completion of each game (playable and engaging)
  • Code quality, organization, and documentation
  • Understanding of concepts demonstrated in code
  • Creative use of Spectrum’s unique features
  • Technical proficiency growth across projects

Each game serves as both a learning exercise and a portfolio piece, demonstrating your growing mastery of Z80 assembly programming and the distinctive character-based game development techniques that made the ZX Spectrum a beloved platform for creative programmers.

Learning Path

Progress through 1 carefully structured tiers. Each tier builds upon the previous, introducing new concepts and culminating in hands-on projects.