T1

Prism Quest: Dimensional Maze Adventure

ZX Spectrum • Phase 1 • Tier 1

Create your first complete retro adventure! Build 'Prism Quest' - a color-shifting dimensional maze game using authentic Z80 assembly. Learn assembly language through exciting game development that turns the Spectrum's unique attribute system into compelling gameplay.

⏱️ 4-6 weeks (32 comprehensive lessons)
📚 32 lessons
Z80 registers through dimensional navigator management Screen memory and attribute manipulation for color-shifting mazes Memory optimization techniques for Spectrum constraints Adventure game logic and state management Puzzle mechanics and dimensional navigation systems

Tier 1: Prism Quest - Dimensional Maze Adventure

Welcome to adventure game development on the ZX Spectrum! Create your first complete retro adventure using authentic Z80 assembly language. Prism Quest turns the Spectrum’s unique attribute system into compelling dimensional puzzle gameplay while teaching you assembly programming through exciting, hands-on game development.

What You’ll Build

Prism Quest - A complete dimensional maze adventure game featuring:

  • Color-shifting maze worlds that use attribute clash as a gameplay feature
  • Navigational entities that traverse multiple dimensional layers
  • Puzzle mechanics based on color combinations and dimensional navigation
  • Memory-optimized graphics that showcase Spectrum programming ingenuity
  • Authentic Spectrum visual style with bold, contrasting color schemes

By Lesson 8: You’ll have a playable adventure prototype with graphics, navigation, and basic puzzle mechanics! By Lesson 32: You’ll have the foundation systems for Prism Quest, ready for advanced development in Tiers 2-4. By Tier 4 Complete: You’ll have a sophisticated maze adventure showcasing advanced Z80 programming and creative constraint utilization.

Adventure Development Journey

✅ Lessons 1-2: COMPLETED - World & Navigator

  • Lesson 1: Create color-shifting dimensional maze world (COMPLETED)
  • Lesson 2: Add dimensional navigator entity with directional control (COMPLETED)

Lessons 3-8: Core Adventure Systems

  • Lesson 3: Dimensional Shift - Add color-based puzzle mechanics
  • Lesson 4: Maze Challenges - Create interactive puzzle elements and obstacles
  • Lesson 5: Attribute Magic - Turn color clash into gameplay advantages
  • Lesson 6: Victory Portal - Add goal states and dimensional completion effects
  • Lesson 7: Challenge Depths - Multiple maze areas and basic progression
  • Lesson 8: Prism Quest Foundation - Playable adventure prototype with core systems

Lessons 9-16: System Enhancement

  • Enhanced maze generation algorithms and memory optimization
  • Improved puzzle mechanics with multi-step interactions
  • Efficient graphics routines that maximize Spectrum capabilities
  • Input optimization for responsive navigation control

Lessons 17-24: Advanced Mechanics

  • Multi-dimensional maze connections and complex navigation
  • Advanced attribute manipulation for enhanced visual effects
  • Progressive difficulty systems and adaptive puzzle complexity
  • Story elements and basic character progression

Lessons 25-32: Tier 1 Mastery

  • Code organization and modular adventure architecture
  • Memory optimization techniques for complex maze systems
  • Polish and refinement of core adventure mechanics
  • Foundation complete - ready for Tier 2 advanced adventure features

Why Adventure-First Z80 Learning?

  • Immediate Exploration: Navigate fascinating dimensional worlds from lesson 1
  • Creative Constraints: Learn how limitations become features through Spectrum programming
  • Puzzle Logic: Understand assembly through the same logic used in adventure puzzles
  • Memory Mastery: Master optimization through the Spectrum’s 48K constraint
  • Authentic Style: Experience the creativity that defined Spectrum gaming

Z80 concepts are learned exactly when needed for your adventure, making every technical detail support your creative vision!

Lessons in This Tier

Work through 32 carefully crafted lessons that build your understanding step by step. Each lesson includes practical examples and hands-on exercises.

1

Prism Quest: Your First Color World

Create your first retro game world immediately! Build the striking color-shifting maze that serves as the foundation for Prism Quest, your first complete ZX Spectrum game, while learning how the Z80 processor brings it to life.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
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Lesson 1 of 32
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2

Prism Quest: Your Navigator Entity

Add your first controllable navigator to Prism Quest! Create a colorful player entity that moves through your dimensional maze world while learning how the Z80 manages position with register pairs.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
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Lesson 2 of 32
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3

Prism Quest: Dimensional Shift

Add color-based puzzle mechanics to Prism Quest! Create dimensional shifting effects using the Spectrum's attribute system while learning addressing modes through interactive color manipulation.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
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Lesson 3 of 32
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4

Prism Quest: Maze Challenges

Add interactive puzzle elements and obstacles to Prism Quest! Create maze challenges and navigation puzzles while learning Z80 status flags through collision detection and puzzle logic.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
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Lesson 4 of 32
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5

Prism Quest: Attribute Magic

Add spectacular attribute manipulation and color cycling to Prism Quest! Create dynamic visual magic using the Spectrum's unique color system while learning data structures through organized attribute management.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
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Lesson 5 of 32
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6

Prism Quest: Dimension Mastery

Add dimensional puzzle mastery and progression to Prism Quest! Create puzzle completion tracking and dimensional advancement while learning conditional branching through puzzle logic and mastery systems.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
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Lesson 6 of 32
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7

Prism Quest: Dimensional Artifacts

Add collectible artifacts and dimensional enhancements to Prism Quest! Create attribute-based power-ups and dimensional boosts while learning data structures through artifact management and enhancement organization.

⏱️ 30-45 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
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Lesson 7 of 32
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8

Prism Quest: Dimensional Mastery

Achieve complete dimensional mastery! Integrate all systems - movement, attributes, patterns, obstacles, interaction, progression, and artifacts - into one cohesive Prism Quest experience using comprehensive data structures and Z80 optimization.

⏱️ 45-60 minutes 📊 easy 💻 Code Examples 🛠️ Exercise
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Lesson 8 of 32
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9

Prism Quest: Entity Multiplication

Transform your Prism Quest into a multi-dimensional entity adventure! Add multiple dimensional navigators, spectral entities, and attribute-based swarm systems using efficient memory management. Master arrays and data structures through spectacular multi-entity dimensional gameplay.

⏱️ 45-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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Lesson 9 of 32
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10

Prism Quest: Achievement Prisms

Create dimensional achievement systems with prism tracking and mastery displays! Add achievement prisms, mastery counters, and spectacular visual feedback using arithmetic operations and creative display techniques. Transform your entity multiplication into goal-driven dimensional exploration.

⏱️ 45-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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Lesson 10 of 32
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11

Prism Quest: Fluid Navigation

Create fluid dimensional navigation using timing loops and memory optimization! Transform choppy movement into smooth 25fps dimensional exploration through efficient attribute updates, timing control, and creative ZX Spectrum optimization techniques.

⏱️ 45-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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Lesson 11 of 32
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12

Prism Quest: Precision Control

Create precision input control systems with advanced keyboard handling and response optimization! Add sophisticated input polling, command processing, and precision timing using creative ZX Spectrum techniques that transform fluid navigation into pixel-perfect dimensional control.

⏱️ 45-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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Lesson 12 of 32
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13

Prism Quest: Advanced Entity Behaviors

Create sophisticated entity AI behaviors with state machines and adaptive logic! Add intelligent spectral patterns, dimensional responses, and behavioral complexity using creative branching techniques and memory-efficient state management that transforms precision control into dynamic dimensional encounters.

⏱️ 45-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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Lesson 13 of 32
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14

Prism Quest: Environmental Effects

Create dynamic environmental effects and particle systems! Add atmospheric particles, dimensional hazards, and visual effects using creative memory management and Spectrum-optimized rendering that transforms advanced behaviors into immersive, living dimensional worlds.

⏱️ 45-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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Lesson 14 of 32
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15

Prism Quest: Audio Synthesis

Create dynamic audio synthesis and sound design! Add procedural sound effects, musical patterns, and audio feedback using creative beeper programming and Spectrum-optimized audio synthesis that transforms environmental effects into immersive, responsive soundscapes.

⏱️ 45-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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Lesson 15 of 32
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16

Prism Quest: Password Systems

Create dynamic password and access code systems! Add dimensional progress codes, spectral unlock passwords, and configuration encoding using creative data compression and validation algorithms that transforms audio synthesis into memorable, shareable dimensional experiences.

⏱️ 45-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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Lesson 16 of 32
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17

Conditional Jumps and Branching

Learn how to make your programs make decisions using conditional jumps. Master the Z80's status flags and branching instructions for dynamic program flow.

⏱️ 45-55 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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Lesson 17 of 32
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18

Loops and Iteration

Master loop construction using conditional jumps and the Z80's DJNZ instruction. Learn to create efficient iterative structures for data processing and animation.

⏱️ 50-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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Lesson 18 of 32
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19

Subroutines and the Stack

Learn to organize code into reusable subroutines using CALL and RET instructions. Master the stack for parameter passing and local storage.

⏱️ 50-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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Lesson 19 of 32
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20

Program Flow Control Structures

Master advanced program flow patterns by combining conditionals, loops, and subroutines. Build state machines, event handlers, and complex control systems.

⏱️ 55-65 minutes 📊 hard 💻 Code Examples 🛠️ Exercise
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Lesson 20 of 32
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21

Simple Algorithms and Problem Solving

Apply your programming skills to solve common algorithmic problems. Learn sorting, searching, and optimization techniques using efficient Z80 assembly approaches.

⏱️ 60-70 minutes 📊 hard 💻 Code Examples 🛠️ Exercise
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Lesson 21 of 32
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22

Error Handling and Debugging Techniques

Master essential debugging skills and error handling strategies for assembly programming. Learn to find, fix, and prevent bugs in complex Z80 programs.

⏱️ 50-60 minutes 📊 hard 💻 Code Examples 🛠️ Exercise
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Lesson 22 of 32
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23

Status Flags and Comparisons

Master the Z80's sophisticated flag system for advanced comparisons and conditional logic. Learn to use all flags effectively for complex decision making.

⏱️ 55-65 minutes 📊 hard 💻 Code Examples 🛠️ Exercise
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Lesson 23 of 32
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24

Advanced Program Logic Review

Comprehensive review and integration of all program flow concepts. Build sophisticated control systems demonstrating mastery of Z80 assembly programming logic.

⏱️ 60-70 minutes 📊 hard 💻 Code Examples 🛠️ Exercise
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Lesson 24 of 32
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25

Spectrum Display and Pixel Basics

Master the ZX Spectrum's unique display system and learn fundamental pixel manipulation techniques. Begin your journey into graphics programming by understanding screen memory organization and direct pixel access.

⏱️ 45-55 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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Lesson 25 of 32
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26

Drawing Lines and Shapes

Master efficient algorithms for drawing lines, rectangles, and basic shapes. Learn Bresenham's line algorithm and optimize shape rendering for real-time graphics applications.

⏱️ 50-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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Lesson 26 of 32
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27

User Input for Graphics

Master keyboard and input handling for interactive graphics applications. Build responsive controls for drawing tools, implement cursor movement, and create intuitive user interfaces.

⏱️ 45-55 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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Lesson 27 of 32
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28

Building Drawing Functions

Create sophisticated graphics routines for adventure game visuals. Implement map rendering, object graphics, and visual effects. Build the core graphical functionality for your Spectrum Saga adventure game.

⏱️ 50-60 minutes 📊 hard 💻 Code Examples 🛠️ Exercise
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Lesson 28 of 32
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29

Graphics Effects and Animation

Create stunning visual effects including gradients, transparency simulation, and smooth animations. Learn advanced techniques for bringing static graphics to life on the ZX Spectrum.

⏱️ 50-60 minutes 📊 hard 💻 Code Examples 🛠️ Exercise
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Lesson 29 of 32
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30

File Operations and Persistence

Master file operations for saving and loading artwork. Implement custom file formats, compression techniques, and build a complete persistence system for your adventure game.

⏱️ 50-60 minutes 📊 hard 💻 Code Examples 🛠️ Exercise
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Lesson 30 of 32
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31

Spectrum Saga - Complete Integration

Bring together all systems into a complete Spectrum Saga adventure game. Integrate graphics, input, puzzle mechanics, and game logic into an engaging adventure that showcases mastery of Z80 assembly programming.

⏱️ 60-70 minutes 📊 hard 💻 Code Examples 🛠️ Exercise
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Lesson 31 of 32
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32

Spectrum Saga Prototype and Tier 1 Review

Create your first Spectrum Saga prototype while reviewing all Tier 1 concepts. Build a basic adventure game framework using Z80 assembly and prepare for advanced graphics programming in Tier 2.

⏱️ 45-60 minutes 📊 medium 💻 Code Examples 🛠️ Exercise
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Lesson 32 of 32
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🚧

End of Tier 1 Preview

You've reached the end of our Tier 1 preview content! These 32 lessons provide a solid foundation in ZX Spectrum assembly programming.

What's Coming Next

📚
Tiers 2-16
Advanced topics & projects
🎮
Complete Games
Build full projects
🔬
Phases 2-8
Master-level programming