TIER 2: LIVING WORLDS & SPRITES

Phase 0 - BASIC Gateway

Build interactive multi-room worlds and learn VIC-II sprite programming. These 16 lessons teach advanced text interfaces, data-driven design, and hardware sprites for character animation, collision detection, and game logic.

16
Lessons
15–20
Minutes Each
2
Complete Games
← Back to Phase 0

What You'll Learn This Tier

Tier 2 bridges text-based games and sprite-based action games. You'll learn:

  • Advanced text interfaces - HUD formatting, menus, scrolling dialogue
  • Multi-room systems - Data-driven maps, room rules, navigation
  • VIC-II sprites - Definition, positioning, animation, collision
  • Game HUDs - Score displays, timers, status indicators
  • AI patterns - Position-based enemies, chase logic
  • Random events - Spawning pickups and hazards dynamically
Tier 2 Goals: Build "Terminal Tangle" (multi-room text adventure) and "Circuit Run" (sprite-based chase game with HUD and AI). Master both text-based and sprite-based game development.

Prerequisites: Complete Tier 1 (lessons 1-16). You'll build on fundamentals, arrays, subroutines, and state machines.

Lessons

Ready to Continue?

You've mastered fundamentals. Now let's build living worlds with multi-room navigation and bring characters to life with VIC-II sprites!

Start Lesson 17: The Art of Movement