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NINTENDO ENTERTAINMENT SYSTEM

The console that saved gaming

CPU
Ricoh 2A03
Speed
1.79 MHz
RAM
2 KB
Graphics
PPU
Sound
APU

Why the Nintendo Entertainment System?

The NES didn't just revive the video game industry after the crash of 1983 — it defined what console gaming could be. Nintendo's strict quality control created a library of legendary titles: Super Mario Bros, The Legend of Zelda, Metroid, Mega Man. These weren't just fun games; they were masterclasses in design and programming efficiency.

With just 2 KB of RAM and a 1.79 MHz processor, NES developers achieved remarkable things through clever use of the PPU (Picture Processing Unit) and APU (Audio Processing Unit). Learning NES development teaches you to think in tiles and sprites, to squeeze every cycle from limited hardware, and to understand the console architecture that shaped an entire industry. The homebrew community remains active, with new games still being released on original cartridges.

Zero-config setup: docker pull code198x/nintendo-entertainment-system
Full setup guide →

The Assembly Path

The NES has no built-in programming language — everything is assembly. Master the PPU, APU, and the 6502 processor that powered the console revolution.

Unlike home computers of the era, the NES was a dedicated games console with no built-in BASIC. All NES development is in assembly — and that's what made it special.