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COMMODORE AMIGA

A decade ahead of its time

CPU
MC68000
Speed
7.16 MHz
RAM
512 KB+
Graphics
Agnus/Denise
Sound
Paula

Why the Commodore Amiga?

The Amiga was years ahead of its time. When Commodore launched it in 1985, its custom chipset — Agnus, Denise, and Paula working in harmony — delivered capabilities that PCs wouldn't match for nearly a decade: 4096 colours, four channels of sampled audio, hardware sprites, and a preemptive multitasking operating system.

Learning the Amiga means mastering the Motorola 68000, one of the most elegant processors ever designed. The same architecture powered Macintosh, Atari ST, and countless arcade machines. The Amiga's demo scene pushed the hardware to legendary extremes, and the techniques developed there — copper effects, blitter tricks, and sample-based music — remain relevant to anyone interested in graphics programming, game engines, or understanding how computers really work.

Zero-config setup: docker pull code198x/commodore-amiga
Full setup guide →

Choose Your Path

Two ways to learn Amiga game development. Start with AMOS if you want quick results, or dive straight into 68000 assembly for the full experience.