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COMMODORE AMIGA

Learn 68000 assembly by building games

CPU
MC68000
Speed
7.16 MHz
RAM
512 KB+
Graphics
Agnus/Denise
Sound
Paula
Signal units 01–16 are live.
Blast Zone and Shatter Point coming soon.

Before You Begin

You'll need an emulator and an assembler. Both are free and take five minutes to install.

Set Up Your Tools →

Games

Each game teaches new skills while building something you'll want to play. Start with Game 1 and work through in order — each builds on what came before.

1
Signal
Frogger-style lane crosser using the full custom chipset
Copper listsHardware spritesBlitter objectsPaula audio
16 / 64 units
2
Blast Zone
Fixed-screen space shooter with sprite multiplexing
Sprite multiplexingBOB managementProjectilesWave patterns
Coming Soon
3
Shatter Point
Breakout with Copper gradients and sampled sound
Ball physicsBlitter fillsCopper gradientsPaula samples
Coming Soon
4
Ascent
Single-screen platformer with BOB animation
Jump physicsPlatform collisionBlitter cookie-cutEnemy patterns
Coming Soon
5
Crypt
Flip-screen dungeon exploration
Room structuresCopper transitionsPersistent stateInventory
Coming Soon
6
Gobble
Pac-Man style maze with ghost AI
Blitter tilesGhost AI personalitiesPower-upsScreen wrapping
Coming Soon
7
Venom
Snake game with ring buffer
Ring buffersBlitter segmentsSelf-collisionSpeed scaling
Coming Soon
8
Tetrad
Falling blocks with Blitter scrolling
Piece rotationBlitter scrollLine clearingTwo-player
Coming Soon
9
Parallax
Horizontal shooter with dual playfield
Dual playfieldMulti-layer scrollingMOD replayBoss encounters
Coming Soon
10
Wanderer
Scrolling platformer with parallax
Camera dead zonesLarge levelsMoving platformsEnemy AI
Coming Soon
11
Brawler
Beat em up with Y-depth sorting
Y-depth sortingLarge spritesCombo systemsTwo-player co-op
Coming Soon
12
Highway
Pseudo-3D racing with Copper road
Copper road renderingSprite scalingSplit-screenChampionship modes
Coming Soon
13
Onslaught
Vertical shooter with bullet patterns
Vertical scrollingBullet patternsRank systemFull MOD soundtrack
Coming Soon
14
Fortress
Isometric adventure with puzzles
Isometric projectionDepth sortingBlock puzzlesEquipment system
Coming Soon
15
Echoes of the Ancients
Metroidvania with ability-gating
Connected worldAbility-gatingMulti-diskMultiple endings
Coming Soon
16
Ascension: The Guru Meditation
Epic capstone action-adventure
All techniquesCustom disk loadingDeep combatFull save system
Coming Soon

What You'll Master

By the time you've built all the games, you'll have deep knowledge of Amiga hardware and 68000 assembly.

Copper Programming

Program the co-processor to change colours mid-frame, create gradient skies, and achieve effects impossible on other machines. The Copper runs in parallel with the CPU.

Blitter Operations

Hardware-accelerated graphics: copy, fill, and combine bitmaps at speed. Understand DMA, channels, and how the Amiga achieves smooth scrolling and sprite movement.

68000 Assembly

The instruction set that powered Amiga, Atari ST, Sega Genesis, and early Macintosh. Clean orthogonal design with 32-bit registers and flexible addressing modes.

Paula Audio

4-channel 8-bit PCM audio at 28 kHz. Mix samples, create tracker music, and achieve sound quality that made the Amiga legendary.

Custom Chipset

The Amiga's custom chips work in parallel, giving you hardware-accelerated graphics, sound, and I/O. This is what made the Amiga the ultimate games machine.

Agnus Blitter + Copper + DMA controller
Denise Video processing + sprites + playfields
Paula 4-channel audio + disk + serial I/O
Gary Memory management + chip select

Ready to Start?

Game 1 starts with the Copper — setting up display zones with colour splits. By the end of Unit 1, you'll have a coloured display controlled entirely by the custom chipset.

Start Game 1: Signal →