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Game 3 64 Units

Shatter Point

A Breakout clone teaching ball physics, Copper gradients, and Paula sample playback.

Coming Soon

Shatter Point is currently in development. Check back soon!


What You’ll Build

Breakout clone with Copper gradients and sampled sound.

Paddle at the bottom. Ball bouncing. Bricks shattering above. Classic Breakout gameplay — but with Amiga polish. The Copper paints gradient skies. Paula plays satisfying thwacks and crashes. The Blitter clears bricks instantly.

Why This Game?

After Blast Zone’s shooting action, Shatter Point focuses on physics and precision. The ball must bounce correctly, the paddle must feel responsive, and the effects must satisfy. You’ll learn:

  • Implement ball physics with fixed-point maths
  • Use Blitter fills for brick graphics
  • Create Copper gradient backgrounds that look stunning
  • Play Paula samples for audio feedback
  • Handle brick destruction with Blitter clear
  • Build power-up systems that modify gameplay
  • Achieve smooth animation with double buffering

By the end, you’ll have a polished Breakout with Amiga flair.

Skills You’ll Master

  • Ball physics — fixed-point maths for precision
  • Blitter fills — fast brick graphics
  • Copper gradients — beautiful backgrounds
  • Paula samples — satisfying audio feedback
  • Brick destruction — Blitter clear operations
  • Power-ups — gameplay modifiers
  • Smooth animation — double buffering techniques

Prerequisites

Complete Game 2: Blast Zone first. You’ll need the Blitter and collision skills from that game.

Time Investment

64 units at 60-90 minutes each. Roughly 64-96 hours total, spread across 4 phases.

Unit Roadmap

0 of 64 units available
Phase 1

Foundation

Build the core game mechanics

Units 1–16 ~16-24 hours Coming Soon
Unit 1 · Unit 2 · Unit 3 · Unit 4 · Unit 5 · Unit 6 · Unit 7 · Unit 8 · Unit 9 · Unit 10 · Unit 11 · Unit 12 · Unit 13 · Unit 14 · Unit 15 · Unit 16
Phase 2

Expansion

Add features and content

Units 17–32 ~16-24 hours Coming Soon
Unit 17 · Unit 18 · Unit 19 · Unit 20 · Unit 21 · Unit 22 · Unit 23 · Unit 24 · Unit 25 · Unit 26 · Unit 27 · Unit 28 · Unit 29 · Unit 30 · Unit 31 · Unit 32
Phase 3

Polish

Visual effects and menus

Units 33–48 ~16-24 hours Coming Soon
Unit 33 · Unit 34 · Unit 35 · Unit 36 · Unit 37 · Unit 38 · Unit 39 · Unit 40 · Unit 41 · Unit 42 · Unit 43 · Unit 44 · Unit 45 · Unit 46 · Unit 47 · Unit 48
Phase 4

Mastery

Optimisation and distribution

Units 49–64 ~16-24 hours Coming Soon
Unit 49 · Unit 50 · Unit 51 · Unit 52 · Unit 53 · Unit 54 · Unit 55 · Unit 56 · Unit 57 · Unit 58 · Unit 59 · Unit 60 · Unit 61 · Unit 62 · Unit 63 · Unit 64