Parallax
A horizontal parallax shooter — the quintessential Amiga showcase with dual playfield scrolling.
Coming Soon
Parallax is currently in development. Check back soon!
What You’ll Build
Horizontal parallax shooter. Multiple scroll layers at different speeds — the effect that defined Amiga gaming. This is Shadow of the Beast territory.
Distant mountains drift slowly. Mid-ground terrain scrolls faster. Foreground rushes past. Your ship navigates through layered visuals while battling waves of enemies. This game teaches dual playfield mode, the Copper’s role in parallax coordination, and MOD soundtrack integration.
Skills You’ll Master
- Dual playfield mode — layered backgrounds
- Multiple scroll speeds — parallax depth
- Copper palette cycling — gradient effects
- Hardware scrolling — Blitter updates
- Enemy patterns — scrolling world encounters
- Terrain collision — landscape hazards
- Power-up system — weapon upgrades
- Boss encounters — large enemies
- Paula MOD replay — tracker soundtrack
Prerequisites
Complete Game 8: Tetrad first.
Time Investment
128 units at 60-90 minutes each. Roughly 128-192 hours total.
Unit Roadmap
Foundation
Build the core game mechanics
Expansion
Add features and content
Polish
Visual effects and menus
Mastery
Optimisation and distribution