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Game 1 64 Units

Signal

A Frogger-style lane crosser that introduces the Amiga's custom chipset symphony.

What You’re Building

Cross the road. Ride the logs. Reach home. Don’t die.

Signal is a Frogger-style game where you guide a frog across busy roads and treacherous rivers to reach safety. Simple concept, but it touches every part of the Amiga’s custom chipset:

  • Copper paints the coloured zones
  • Sprites draw the frog
  • Blitter draws cars and logs
  • Paula plays the sounds

Why This Game?

The Amiga wasn’t about one killer feature — it was about the custom chips working in harmony. Signal naturally exercises them all without going deep on any single one. You’ll see the chipset symphony from day one.

Four Phases

PhaseUnitsFocus
Phase 11-16Roads-only Frogger with collision and scoring
Phase 217-32River section, logs, turtles, hazards
Phase 333-48Title screen, music, visual polish
Phase 449-64Optimisation, two-player, distribution

Each phase builds on the previous. By Phase 4, you’ll have a polished game worthy of a disk release.

What You’ll Learn

Phase 1 (Available Now):

  • Copper lists — programming the display
  • Hardware sprites — drawing the frog
  • Blitter basics — drawing cars
  • Paula audio — sound effects
  • Joystick input — controls
  • Collision detection

Phases 2-4 (Coming Soon):

  • Advanced Blitter (masking, BOBs)
  • River mechanics and log riding
  • MOD music playback
  • Visual effects and polish
  • Two-player modes
  • Distribution packaging

Prerequisites

This is Game 1. No prerequisites — just enthusiasm and a willingness to learn 68000 assembly.

You’ll need an emulator (FS-UAE), an assembler (vasm), and disk tools (amitools).

Time Investment

Each unit takes 60-90 minutes. The full game is 64 units across 4 phases:

  • Phase 1: ~16-24 hours
  • Full game: ~64-96 hours

Every unit produces something that works. By the end of Unit 1, you’ll have a display showing the game’s coloured zones with a frog sprite visible.

Ready?

The road is busy. The river is flowing. Time to cross.

Unit Roadmap

16 of 64 units available
Phase 2

Expansion

Add river section, logs, turtles, and hazards

Units 17–32 ~16-24 hours Coming Soon
Blitter Masking (Cookie Cut) · Improved Car Graphics · The River Section · Logs · Log Riding · Turtles · Crocodiles · Bonus Flies · Home Zone Hazards · Water Animation · Improved Death Effects · Level Variety · Female Frog Bonus · HUD Improvements · Integration Testing · Phase 2 Complete
Phase 3

Polish

Title screen, music, visual effects, menus

Units 33–48 ~16-24 hours Coming Soon
Title Screen Design · Title Animation · Menu Navigation · Attract Mode · Options Screen · High Score Table · MOD Music Basics · Music Integration · Copper Sky Gradient · Level Complete Effects · Pause System · Screen Transitions · Sound Priority · Additional Sound Effects · Polish Pass · Phase 3 Complete
Phase 4

Mastery

Optimisation, two-player, distribution

Units 49–64 ~16-24 hours Coming Soon
Code Review · Memory Optimisation · Blitter Optimisation · CPU/Blitter Parallelism · Advanced Copper · More Hazards · Two Player (Alternating) · Two Player (Simultaneous) · Statistics Tracking · Difficulty Options · Final Content · Loading Screen · Disk Mastering · Compatibility Testing · Final Testing · Distribution