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Game 5 64 Units

Crypt

A flip-screen top-down dungeon explorer with room transitions and inventory.

Coming Soon

Crypt is currently in development. Check back soon!


What You’ll Build

Flip-screen top-down exploration. Navigate dungeon rooms, collect items, avoid enemies. The ancestor to Zelda-style adventures.

Explore a dungeon one room at a time. Each screen transition reveals new challenges. Keys unlock doors. Items grant abilities. Enemies chase with simple but effective AI. This game teaches room-based data structures and state persistence across screens.

Skills You’ll Master

  • Room data structures — tile-based dungeon design
  • Screen transitions — Copper-enhanced room changes
  • Persistent state — items and progress tracked
  • Key/door mechanics — unlocking progression
  • Chase AI — enemies that pursue
  • Blitter tile rendering — efficient room drawing
  • Inventory system — item management

Prerequisites

Complete Game 4: Ascent first.

Time Investment

64 units at 60-90 minutes each. Roughly 64-96 hours total.

Unit Roadmap

0 of 64 units available
Phase 1

Foundation

Build the core game mechanics

Units 1–16 ~16-24 hours Coming Soon
Unit 1 · Unit 2 · Unit 3 · Unit 4 · Unit 5 · Unit 6 · Unit 7 · Unit 8 · Unit 9 · Unit 10 · Unit 11 · Unit 12 · Unit 13 · Unit 14 · Unit 15 · Unit 16
Phase 2

Expansion

Add features and content

Units 17–32 ~16-24 hours Coming Soon
Unit 17 · Unit 18 · Unit 19 · Unit 20 · Unit 21 · Unit 22 · Unit 23 · Unit 24 · Unit 25 · Unit 26 · Unit 27 · Unit 28 · Unit 29 · Unit 30 · Unit 31 · Unit 32
Phase 3

Polish

Visual effects and menus

Units 33–48 ~16-24 hours Coming Soon
Unit 33 · Unit 34 · Unit 35 · Unit 36 · Unit 37 · Unit 38 · Unit 39 · Unit 40 · Unit 41 · Unit 42 · Unit 43 · Unit 44 · Unit 45 · Unit 46 · Unit 47 · Unit 48
Phase 4

Mastery

Optimisation and distribution

Units 49–64 ~16-24 hours Coming Soon
Unit 49 · Unit 50 · Unit 51 · Unit 52 · Unit 53 · Unit 54 · Unit 55 · Unit 56 · Unit 57 · Unit 58 · Unit 59 · Unit 60 · Unit 61 · Unit 62 · Unit 63 · Unit 64