TIER 3: SCROLLING & GAME LOGIC

Phase 0 - BASIC Gateway

Master smooth scrolling, advanced game loops, and complete game systems. These 16 lessons teach VIC-II scrolling, projectile systems, power-ups, and building full arcade experiences with state management and persistence.

16
Lessons
15–20
Minutes Each
2
Complete Games
← Back to Phase 0

What You'll Learn This Tier

Tier 3 brings arcade-quality scrolling and complex game systems. You'll learn:

  • Camera systems - Paging viewports and smooth VIC-II hardware scrolling
  • Tile-based level design - Data-driven maps with collision layers
  • 2-axis physics - Velocity, thrust, and bounds for flight/hover control
  • Advanced AI - Patrol/chase modes with weighted randomness
  • Projectile systems - Launching, recycling, and cooldowns
  • Power-up mechanics - Spawning, effects, and expiry
  • Game balancing - Difficulty ramping without overwhelming players
  • Persistence - High-score tables saved to disk
  • Fixed-step timing - Jiffy clock-driven stable game loops
Tier 3 Goals: Build "Scroll Runner" (smooth-scrolling platformer with AI) and "Cosmic Clash" (complete arcade game with states, power-ups, and high-score persistence). Achieve commercial-quality game systems.

Prerequisites: Complete Tiers 1-2 (lessons 1-32). You'll build on sprites, collision, and state machines.

Lessons

Ready to Scroll?

You've conquered sprites and rooms. Now let's unlock smooth scrolling, advanced physics, and complete arcade game systems!

Start Lesson 33: Paging the Screen