TIER 4: POLISH & PERFORMANCE
Phase 0 - BASIC Gateway
Complete your BASIC mastery with professional polish, optimization, and understanding BASIC's limits. These final 16 lessons teach libraries, menus, cutscenes, debugging, performance tuning, and bridging to assembly. Graduate ready for pure machine code.
What You'll Learn This Tier
Tier 4 brings professional polish and prepares you for assembly programming. You'll learn:
- Code libraries - Reusable routines for drawing, sound, and utilities
- Title screens & menus - Attract modes, navigation, and options
- Multi-level systems - Stage progression with data-driven design
- Narrative cutscenes - Timed, skippable story beats
- Debugging techniques - Variable tracing, pause loops, debug HUDs
- Performance optimization - Profiling hotspots, caching, loop unrolling
- Error handling - Graceful failures for DATA, memory, input
- Memory inspection - Understanding BASIC pointers and RAM layout
- Machine code integration - Installing and calling assembly helpers with SYS
- Frame budgets - Monitoring performance limits and deciding what to port
Prerequisites: Complete Tiers 1-3 (lessons 1-48). You'll build on all prior techniques and push BASIC to its limits.
Lessons
Libraries in BASIC
Build a reusable toolkit of drawing and sound routines
Title Screens
Animate attract-mode banners while waiting for start
Menus & Options
Navigate choices with keyboard or joystick dispatch
Multiple Levels
Load stages from structured DATA blocks on demand
Cutscenes in BASIC
Script story beats with timed, skippable dialogue
Debugging Retro-Style
Trace variables, pause loops, and build a debug HUD
Optimising for Speed
Measure and precompute to keep BASIC loops responsive
Galactic Miner
Mini-game weaving states, AI, cutscenes, and scores
Making It Feel Right
Tune controls with fixed steps, easing, and trace HUDs
Squeezing Speed
Profile hotspots, cache data, and unroll loops for speed
When BASIC Breaks
Handle DATA, memory, and input failures gracefully
Under the Skin
Inspect BASIC pointers, screen RAM, and colour memory
POKE the Future
Install machine code helpers and call them with SYS
Looking Below
Compare BASIC routines with their assembly equivalents
The Threshold
Monitor frame budgets and decide what to port next
Retrospective: The Journey So Far
Celebrate the course and prepare for assembly programming
Ready to Polish?
You've built complete games. Now let's add professional polish, optimize performance, and understand BASIC's limits before moving to pure assembly!
Start Lesson 49: Libraries in BASIC