TIER 4: POLISH & PERFORMANCE

Phase 0 - BASIC Gateway

Complete your BASIC mastery with professional polish, optimization, and understanding BASIC's limits. These final 16 lessons teach libraries, menus, cutscenes, debugging, performance tuning, and bridging to assembly. Graduate ready for pure machine code.

16
Lessons
15–20
Minutes Each
1
Complete Game
← Back to Phase 0

What You'll Learn This Tier

Tier 4 brings professional polish and prepares you for assembly programming. You'll learn:

  • Code libraries - Reusable routines for drawing, sound, and utilities
  • Title screens & menus - Attract modes, navigation, and options
  • Multi-level systems - Stage progression with data-driven design
  • Narrative cutscenes - Timed, skippable story beats
  • Debugging techniques - Variable tracing, pause loops, debug HUDs
  • Performance optimization - Profiling hotspots, caching, loop unrolling
  • Error handling - Graceful failures for DATA, memory, input
  • Memory inspection - Understanding BASIC pointers and RAM layout
  • Machine code integration - Installing and calling assembly helpers with SYS
  • Frame budgets - Monitoring performance limits and deciding what to port
Tier 4 Goal: Build "Galactic Miner" (complete game with menus, cutscenes, multiple levels) and understand BASIC's performance boundaries. Graduate ready to tackle assembly programming in Phase 1.

Prerequisites: Complete Tiers 1-3 (lessons 1-48). You'll build on all prior techniques and push BASIC to its limits.

Lessons

Ready to Polish?

You've built complete games. Now let's add professional polish, optimize performance, and understand BASIC's limits before moving to pure assembly!

Start Lesson 49: Libraries in BASIC