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[📷 suggested: promo shot of the Commodore 64 with 1541 drive and joystick]

Overview

The Commodore 64 (C64) arrived in 1982 with a 64 KB price tag and a multimedia feature set rivaling arcade cabinets. It spread through bedrooms, schools, and living rooms worldwide, anchoring the scenes this curriculum celebrates.

Fast facts

  • CPU: MOS Technology 6510 running at ~1 MHz.
  • Graphics: VIC-II chip delivering sprites, smooth scrolling, and 16 colours.
  • Sound: SID 6581/8580 tri-voice synthesizer with filters and modulation.
  • Storage: Datasette cassettes, 1541 floppy disk, cartridges.

Why it mattered

  • Affordability: Commodore controlled chip production, letting them undercut rivals and dominate sales (12–17 million units).
  • Creativity platform: bundled BASIC invited experimentation; POKE lists and magazines nurtured a generation of coders.
  • Ecosystem: thriving third-party hardware, music, and demo scenes kept the machine relevant well into the 1990s.

Lesson connections

  • BASIC Blocks 1–4 happen entirely on the C64, mirroring the experience of 1980s learners.
  • Transition course peeks under BASIC’s hood to expose how the 6510, KERNAL, and ROMs cooperate.
  • Assembly course dives into VIC-II timing, SID sound design, and 1541 fastloaders built for C64 hardware.

Modern legacy

  • Emulation: VICE, Frodo, and MiSTer recreate the machine with high accuracy.
  • Hardware clones: THE C64 Maxi/Mini, Ultimate 64, and FPGA boards keep the platform alive.
  • Community: new games, demo competitions, and music releases appear annually, proof that the “64” still inspires.

See also