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Nintendo Entertainment System

Console discipline meets 8-bit charm

Nintendo’s Famicom/NES defined global console gaming, pairing strict licensing with polished 8-bit experiences.

NES ConsoleCartridgesPPU 1983–1995

Overview

The Family Computer (Famicom) launched in Japan in 1983; the redesigned NES reached North America in 1985 and Europe by 1986. Its 2A03 CPU and Picture Processing Unit (PPU) delivered colourful, scrolling games that revitalised the collapsed console market.

Fast facts

  • CPU: Ricoh 2A03 (6502-based) at ~1.79 MHz (NTSC).
  • Graphics: PPU outputs 256×240 pixels, 54 colour palette, 64 sprites (8 per scanline).
  • Sound: five native channels; expansion audio available in certain cartridges.
  • Media: cartridges with mappers enabling bank switching and special co-processors.

Why it mattered

  • Quality control: Nintendo’s licensing program ensured consistent releases and kept shovelware in check.
  • Global reach: billions of hours spent on Super Mario Bros., The Legend of Zelda, and Mega Man shaped gamer expectations.
  • Inspiration: European bedroom coders borrowed design cues—even while working on home computers.

Modern legacy

  • Homebrew: active toolchains (NESASM, cc65) and flash carts enable new releases.
  • Emulation: FCEUX, Mesen, and MiSTer cores offer cycle accuracy.
  • Releases: NES Classic Edition and Switch Online keep the library in circulation.

See also