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[📷 suggested: photo of the twins with a Dizzy character cut-out]

Overview

Philip and Andrew Oliver began programming on a borrowed ZX81 in 1982. By mid-decade they were shipping games like Super Robin Hood through Codemasters and creating the egg-shaped hero Dizzy, whose adventures topped budget charts across Europe.

Fast facts

  • Debut: Super Robin Hood (1986) on the Spectrum; ported widely.
  • Franchise: Ten mainline Dizzy games plus spin-offs across Spectrum, C64, Amstrad, and NES.
  • Workflow: The twins divided tasks—one focused on graphics and level design, the other on code—while sharing design duties.

Lesson connections

  • Block 3’s state management mirrors Dizzy’s item puzzles and inventory juggling.
  • Block 5’s scrolling and physics lessons reference Codemasters’ budget hit factories.
  • Transition course interviews (forthcoming) draw on the twins’ move into professional studio leadership.

Influence

The twins demonstrated that sustained franchises could come from bedroom beginnings. Their budget-priced hits kept the UK market thriving even as 16-bit systems arrived, and their later studio Blitz Games kept that spirit alive into the 2000s.

See also