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Vault Entry

[📷 suggested: screenshot of Robin dodging traps in the castle]

Overview

Released by Codemasters in 1986, Super Robin Hood set players loose in Nottingham Castle to rescue Maid Marian. The game’s crunchy jumps and inventory-based puzzles previewed the Dizzy series that followed.

Fast facts

  • Development: built by the Oliver Twins while they juggled school exams.
  • Reception: strong magazine reviews and high chart placements on multiple 8-bit platforms.
  • Legacy: proved the twins could deliver polished action at budget prices, leading to a long Codemasters partnership.

Lesson connections

  • BASIC Block 3’s state management mirrors the switch-and-key logic in Super Robin Hood.
  • Block 5’s trap timing exercises take cues from the game’s pressure plates and spikes.
  • Vault context helps learners compare early Oliver Twins design choices to later Dizzy titles.

See also