Vault Entry
[📷 suggested: screenshot of Robin dodging traps in the castle]
Overview
Released by Codemasters in 1986, Super Robin Hood set players loose in Nottingham Castle to rescue Maid Marian. The game’s crunchy jumps and inventory-based puzzles previewed the Dizzy series that followed.
Fast facts
- Development: built by the Oliver Twins while they juggled school exams.
- Reception: strong magazine reviews and high chart placements on multiple 8-bit platforms.
- Legacy: proved the twins could deliver polished action at budget prices, leading to a long Codemasters partnership.
Lesson connections
- BASIC Block 3’s state management mirrors the switch-and-key logic in Super Robin Hood.
- Block 5’s trap timing exercises take cues from the game’s pressure plates and spikes.
- Vault context helps learners compare early Oliver Twins design choices to later Dizzy titles.