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Game 2 64 Units

Crate Escape

A single-screen platformer teaching gravity, jump physics, and platform collision detection.

Coming Soon

Crate Escape is currently in development. Check back soon!


What You’ll Build

Single-screen platformer. Jump between platforms in a warehouse setting, avoid hazards, reach the exit. Crates as platforms.

Guide your character through a warehouse filled with crates, conveyor belts, and hazards. Jump from platform to platform. Reach the exit to advance. This teaches you the physics that power every platformer — gravity, jumping, and collision.

Why This Game?

After Neon Nexus taught you PPU fundamentals, Crate Escape focuses on physics and movement. Platformers defined the NES era, and this game teaches you why:

  • Implement realistic gravity and falling
  • Design satisfying jump physics (impulse, arc, landing)
  • Build robust platform collision detection
  • Create player animation (walk cycle, jump frame)
  • Add hazards and enemies that test the player
  • Design multiple levels with progression

By the end, you’ll understand how Mario moves.

Skills You’ll Master

  • Gravity — constant downward acceleration
  • Jump physics — impulse, arc, variable height
  • Platform collision — landing, bumping heads
  • Player animation — walk cycles, jump frames, states
  • Hazards — enemies and environmental dangers
  • Level completion — exit logic and transitions
  • Multiple levels — level data and loading

Prerequisites

Complete Game 1: Neon Nexus first. You’ll need the sprite management and controller input skills from that game.

Time Investment

64 units at 60-90 minutes each. Roughly 64-96 hours total, spread across 4 phases.

Unit Roadmap

0 of 64 units available
Phase 1

Foundation

Build the core game mechanics

Units 1–16 ~16-24 hours Coming Soon
Unit 1 · Unit 2 · Unit 3 · Unit 4 · Unit 5 · Unit 6 · Unit 7 · Unit 8 · Unit 9 · Unit 10 · Unit 11 · Unit 12 · Unit 13 · Unit 14 · Unit 15 · Unit 16
Phase 2

Expansion

Add features and content

Units 17–32 ~16-24 hours Coming Soon
Unit 17 · Unit 18 · Unit 19 · Unit 20 · Unit 21 · Unit 22 · Unit 23 · Unit 24 · Unit 25 · Unit 26 · Unit 27 · Unit 28 · Unit 29 · Unit 30 · Unit 31 · Unit 32
Phase 3

Polish

Visual effects and menus

Units 33–48 ~16-24 hours Coming Soon
Unit 33 · Unit 34 · Unit 35 · Unit 36 · Unit 37 · Unit 38 · Unit 39 · Unit 40 · Unit 41 · Unit 42 · Unit 43 · Unit 44 · Unit 45 · Unit 46 · Unit 47 · Unit 48
Phase 4

Mastery

Optimisation and distribution

Units 49–64 ~16-24 hours Coming Soon
Unit 49 · Unit 50 · Unit 51 · Unit 52 · Unit 53 · Unit 54 · Unit 55 · Unit 56 · Unit 57 · Unit 58 · Unit 59 · Unit 60 · Unit 61 · Unit 62 · Unit 63 · Unit 64