MMC5 Mastery
Advanced mapper techniques using Nintendo's most powerful NES mapper.
Coming Soon
MMC5 Mastery is currently in development. Check back soon!
What You’ll Build
Advanced mapper game. The MMC5 is Nintendo’s most powerful NES mapper — used in Castlevania III (US version) and Just Breed. Push beyond standard NES limitations with extended graphics and audio capabilities.
This post-capstone game teaches the MMC5’s unique features: extended nametables, 8×8 attribute mode for finer colour control, an extra sound channel, and split-screen effects. Techniques for the most ambitious homebrew projects.
Skills You’ll Master
- MMC5 mapper programming — Nintendo’s advanced mapper
- Extended nametables — additional background layers
- 8×8 attribute mode — per-tile colour palettes
- Extra sound channel — expanded audio
- Split-screen effects — status bar techniques
- Advanced homebrew techniques — pushing NES limits
Prerequisites
Complete Game 17: VRC6 Symphony first.
Time Investment
64 units at 60-90 minutes each. Roughly 64-96 hours total.
Unit Roadmap
Foundation
Build the core game mechanics
Expansion
Add features and content
Polish
Visual effects and menus
Mastery
Optimisation and distribution