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Game 2 64 Units

Shatter

A Breakout clone teaching custom fonts, smooth pixel movement, and beeper sound design.

Coming Soon

Shatter is currently in development. Check back soon!


What You’ll Build

Breakout clone with polish focus. Paddle, ball, bricks — with custom font, smooth animation, and audio feedback.

Control a paddle at the bottom of the screen. Bounce the ball to destroy bricks above. Simple mechanics, but this game teaches you how to achieve smooth movement on the Spectrum — something many games got wrong.

Why This Game?

After Ink War taught you the attribute system, Shatter focuses on smooth movement and custom graphics. The Spectrum doesn’t have sprites, so everything is software-rendered. You’ll learn:

  • Design and install custom fonts
  • Achieve sub-cell movement (pixel precision, not character precision)
  • Implement frame-based timing for consistent speed
  • Build proper collision detection (walls, paddle, bricks)
  • Calculate bounce angles and reflection physics
  • Create beeper sound effects that don’t slow the game

By the end, you’ll have a polished Breakout that feels professional.

Skills You’ll Master

  • Custom font design — creating and installing character sets
  • Smooth movement — pixel-precision animation
  • Frame timing — delta movement for consistent speed
  • Collision detection — walls, paddle, bricks
  • Bounce physics — angles and reflection
  • Visual effects — brick destruction feedback
  • Beeper sound — audio without slowdown
  • Power-ups — game modifiers
  • Level progression — increasing difficulty

Prerequisites

Complete Game 1: Ink War first. You’ll need the screen memory and keyboard skills from that game.

Time Investment

64 units at 60-90 minutes each. Roughly 64-96 hours total, spread across 4 phases.

Unit Roadmap

0 of 64 units available
Phase 1

Foundation

Build the core game mechanics

Units 1–16 ~16-24 hours Coming Soon
Unit 1 · Unit 2 · Unit 3 · Unit 4 · Unit 5 · Unit 6 · Unit 7 · Unit 8 · Unit 9 · Unit 10 · Unit 11 · Unit 12 · Unit 13 · Unit 14 · Unit 15 · Unit 16
Phase 2

Expansion

Add features and content

Units 17–32 ~16-24 hours Coming Soon
Unit 17 · Unit 18 · Unit 19 · Unit 20 · Unit 21 · Unit 22 · Unit 23 · Unit 24 · Unit 25 · Unit 26 · Unit 27 · Unit 28 · Unit 29 · Unit 30 · Unit 31 · Unit 32
Phase 3

Polish

Visual effects and menus

Units 33–48 ~16-24 hours Coming Soon
Unit 33 · Unit 34 · Unit 35 · Unit 36 · Unit 37 · Unit 38 · Unit 39 · Unit 40 · Unit 41 · Unit 42 · Unit 43 · Unit 44 · Unit 45 · Unit 46 · Unit 47 · Unit 48
Phase 4

Mastery

Optimisation and distribution

Units 49–64 ~16-24 hours Coming Soon
Unit 49 · Unit 50 · Unit 51 · Unit 52 · Unit 53 · Unit 54 · Unit 55 · Unit 56 · Unit 57 · Unit 58 · Unit 59 · Unit 60 · Unit 61 · Unit 62 · Unit 63 · Unit 64