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Game 13 128 Units

Knuckle Brawl

A side-scrolling beat 'em up with depth sorting and combo systems.

Coming Soon

Knuckle Brawl is currently in development. Check back soon!


What You’ll Build

Side-scrolling beat ‘em up. Walk right, punch enemies, fight bosses. Streets of Rage/Final Fight territory.

Walk into the screen. Enemies approach from all angles. Punch, kick, throw them into each other. Pick up weapons. Fight end-of-level bosses. This teaches depth sorting — the Y-axis layering that creates the illusion of 3D.

Skills You’ll Master

  • Depth sorting — Y-axis layering
  • Melee combat — punches, kicks, throws
  • Combo systems — chained attacks
  • Multiple enemies — crowd management
  • Health and damage — combat systems
  • Pseudo-3D movement — walking “into” screen
  • Stage progression — advancing through levels
  • Multiple characters — player selection
  • Weapon pickups — temporary power-ups
  • Boss encounters — unique enemies

Prerequisites

Complete Game 12: Recoil first.

Time Investment

128 units at 60-90 minutes each. Roughly 128-192 hours total.

Unit Roadmap

0 of 128 units available
Phase 1

Foundation

Build the core game mechanics

Units 1–32 ~16-24 hours Coming Soon
Unit 1 · Unit 2 · Unit 3 · Unit 4 · Unit 5 · Unit 6 · Unit 7 · Unit 8 · Unit 9 · Unit 10 · Unit 11 · Unit 12 · Unit 13 · Unit 14 · Unit 15 · Unit 16 · Unit 17 · Unit 18 · Unit 19 · Unit 20 · Unit 21 · Unit 22 · Unit 23 · Unit 24 · Unit 25 · Unit 26 · Unit 27 · Unit 28 · Unit 29 · Unit 30 · Unit 31 · Unit 32
Phase 2

Expansion

Add features and content

Units 33–64 ~16-24 hours Coming Soon
Unit 33 · Unit 34 · Unit 35 · Unit 36 · Unit 37 · Unit 38 · Unit 39 · Unit 40 · Unit 41 · Unit 42 · Unit 43 · Unit 44 · Unit 45 · Unit 46 · Unit 47 · Unit 48 · Unit 49 · Unit 50 · Unit 51 · Unit 52 · Unit 53 · Unit 54 · Unit 55 · Unit 56 · Unit 57 · Unit 58 · Unit 59 · Unit 60 · Unit 61 · Unit 62 · Unit 63 · Unit 64
Phase 3

Polish

Visual effects and menus

Units 65–96 ~16-24 hours Coming Soon
Unit 65 · Unit 66 · Unit 67 · Unit 68 · Unit 69 · Unit 70 · Unit 71 · Unit 72 · Unit 73 · Unit 74 · Unit 75 · Unit 76 · Unit 77 · Unit 78 · Unit 79 · Unit 80 · Unit 81 · Unit 82 · Unit 83 · Unit 84 · Unit 85 · Unit 86 · Unit 87 · Unit 88 · Unit 89 · Unit 90 · Unit 91 · Unit 92 · Unit 93 · Unit 94 · Unit 95 · Unit 96
Phase 4

Mastery

Optimisation and distribution

Units 97–128 ~16-24 hours Coming Soon
Unit 97 · Unit 98 · Unit 99 · Unit 100 · Unit 101 · Unit 102 · Unit 103 · Unit 104 · Unit 105 · Unit 106 · Unit 107 · Unit 108 · Unit 109 · Unit 110 · Unit 111 · Unit 112 · Unit 113 · Unit 114 · Unit 115 · Unit 116 · Unit 117 · Unit 118 · Unit 119 · Unit 120 · Unit 121 · Unit 122 · Unit 123 · Unit 124 · Unit 125 · Unit 126 · Unit 127 · Unit 128