Game 3 64 Units
Paddle Battle
Pong-style paddle game with real-time keyboard input.
Coming Soon
Paddle Battle is currently in development. Check back soon!
What You’ll Build
Pong-style paddle game. Keyboard-controlled action using INKEY$ for real-time input.
A ball bounces. Paddles defend each side. React quickly or concede points. This introduces real-time gameplay in Sinclair BASIC — the INKEY$ function that makes action games possible.
Skills You’ll Master
- INKEY$ polling — real-time keyboard input
- Real-time game loop — continuous play
- Ball movement — PLOT-based animation
- Paddle drawing — DRAW command
- Simple collision detection — bounce logic
- Score keeping — tracking points
- Two-player option — competitive mode
- Speed control — game timing
Prerequisites
Complete Game 2: Pixel Rain first.
Time Investment
64 units at 60-90 minutes each. Roughly 64-96 hours total.
Unit Roadmap
0 of 64 units available
Phase 1
Foundation
Build the core game mechanics
Unit 1 · Unit 2 · Unit 3 · Unit 4 · Unit 5 · Unit 6 · Unit 7 · Unit 8 · Unit 9 · Unit 10 · Unit 11 · Unit 12 · Unit 13 · Unit 14 · Unit 15 · Unit 16
Phase 2
Expansion
Add features and content
Unit 17 · Unit 18 · Unit 19 · Unit 20 · Unit 21 · Unit 22 · Unit 23 · Unit 24 · Unit 25 · Unit 26 · Unit 27 · Unit 28 · Unit 29 · Unit 30 · Unit 31 · Unit 32
Phase 3
Polish
Visual effects and menus
Unit 33 · Unit 34 · Unit 35 · Unit 36 · Unit 37 · Unit 38 · Unit 39 · Unit 40 · Unit 41 · Unit 42 · Unit 43 · Unit 44 · Unit 45 · Unit 46 · Unit 47 · Unit 48
Phase 4
Mastery
Optimisation and distribution
Unit 49 · Unit 50 · Unit 51 · Unit 52 · Unit 53 · Unit 54 · Unit 55 · Unit 56 · Unit 57 · Unit 58 · Unit 59 · Unit 60 · Unit 61 · Unit 62 · Unit 63 · Unit 64