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Game 8 64 Units

Platform Jump

Single-screen platformer pushing Sinclair BASIC to its limits.

Coming Soon

Platform Jump is currently in development. Check back soon!


What You’ll Build

Single-screen platformer pushing Sinclair BASIC to its limits. The perfect preparation for Z80 assembly.

Jump between platforms. Avoid enemies. Collect items. Attribute clash wars with your UDG sprites. Speed struggles against gameplay demands. This is Sinclair BASIC at its most ambitious — demonstrating exactly why assembly language exists.

Skills You’ll Master

  • Gravity simulation — falling physics
  • Platform collision — landing detection
  • Jump mechanics — arcing motion
  • UDG-based player sprite — custom character
  • Enemy movement — patrol patterns
  • Collectibles — item gathering
  • Attribute clash problems — colour limitations
  • BASIC limitations exposed — ready for assembly

Prerequisites

Complete Game 7: Pattern Match first.

Time Investment

64 units at 60-90 minutes each. Roughly 64-96 hours total.

Unit Roadmap

0 of 64 units available
Phase 1

Foundation

Build the core game mechanics

Units 1–16 ~16-24 hours Coming Soon
Unit 1 · Unit 2 · Unit 3 · Unit 4 · Unit 5 · Unit 6 · Unit 7 · Unit 8 · Unit 9 · Unit 10 · Unit 11 · Unit 12 · Unit 13 · Unit 14 · Unit 15 · Unit 16
Phase 2

Expansion

Add features and content

Units 17–32 ~16-24 hours Coming Soon
Unit 17 · Unit 18 · Unit 19 · Unit 20 · Unit 21 · Unit 22 · Unit 23 · Unit 24 · Unit 25 · Unit 26 · Unit 27 · Unit 28 · Unit 29 · Unit 30 · Unit 31 · Unit 32
Phase 3

Polish

Visual effects and menus

Units 33–48 ~16-24 hours Coming Soon
Unit 33 · Unit 34 · Unit 35 · Unit 36 · Unit 37 · Unit 38 · Unit 39 · Unit 40 · Unit 41 · Unit 42 · Unit 43 · Unit 44 · Unit 45 · Unit 46 · Unit 47 · Unit 48
Phase 4

Mastery

Optimisation and distribution

Units 49–64 ~16-24 hours Coming Soon
Unit 49 · Unit 50 · Unit 51 · Unit 52 · Unit 53 · Unit 54 · Unit 55 · Unit 56 · Unit 57 · Unit 58 · Unit 59 · Unit 60 · Unit 61 · Unit 62 · Unit 63 · Unit 64