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[📷 suggested: screenshot of Paradroid with overlayed design notes]

Overview

Andrew Braybrook created seminal C64 titles like Paradroid (1985) and Uridium. Working at Hewson Consultants, he balanced rapid iteration with a methodical, diary-driven approach that hobbyists devoured in Zzap!64’s “Diary of a Game” column.

Fast facts

  • Background: Trained as an electronics technician before moving into full-time game development.
  • Studio: Hewson Consultants—a publisher famed for backing talented solo devs.
  • Signature: fast scrolling, fluid controls, and post-release developer commentary.

Lesson connections

  • Block 2’s collision logic mirrors Paradroid’s droid-merging mechanic.
  • Block 5’s scrolling lessons reference his techniques for keeping 50 Hz action smooth.
  • Assembly Act III uses Braybrook’s diaries to illustrate structured game-loop planning.

Influence

Braybrook treated documentation as part of the craft. His published diaries offered beginners a blueprint for scheduling, debugging, and polishing—a perfect companion to our LessonLayout “From the Vault” callouts.

See also