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[📷 suggested: screenshot of the transfer game overlaying the deck map]

Overview

Released in 1985 by Hewson Consultants, Paradroid puts you in charge of a cleaning droid attempting to seize control of a robot uprising. You roam deck plans, blast enemies, and hack into stronger robots via a tense transfer mini-game.

Fast facts

  • Developer: Andrew Braybrook.
  • Technology: scrolls smoothly at 50 Hz by carefully scheduling CPU time around VIC-II badlines.
  • Reception: Zzap!64 awarded a rare “Gold Medal,” praising its depth and polish.

Lesson connections

  • BASIC Block 2 cites Paradroid when discussing grid-based maps and collision checks.
  • Block 5’s scrolling tutorials dissect the game’s split-screen map and status panels.
  • Assembly Act III uses the transfer mini-game to demonstrate state transitions and interrupt-driven effects.

Legacy

Paradroid inspired sequels (Paradroid ’90) and spiritual successors. Its blend of arcade action with tactical planning remains a touchstone for C64 aficionados and modern indie designers alike.

See also