People
The developers, designers, and composers who defined the era.
Al Charpentier
The visual architect of the VIC-II
Al Charpentier led the MOS team that transformed the VIC chip into the sprite-savvy VIC-II, powering the Commodore 64’s graphics.
Alexey Pajitnov
The man who made Tetris
Soviet programmer Alexey Pajitnov created Tetris, one of the most successful games ever made—then watched others profit while he earned nothing for years.
Andrew Braybrook
Paradroid’s meticulous mastermind
Andrew Braybrook blended arcade reflexes with design journals, showing the world how professional craft emerges from bedroom roots.
Ben Daglish
Melody maker of the SID scene
Ben Daglish composed unforgettable C64 soundtracks including The Last Ninja, blending catchy melodies with technical mastery.
Bob Yannes
The ear behind the SID
Chip designer Bob Yannes created the SID 6581, giving the Commodore 64 its legendary sound palette.
Chris Hülsbeck
Germany's game music maestro
Chris Hülsbeck composed defining soundtracks for Turrican and R-Type, becoming Germany's most celebrated game composer.
Chuck Peddle
Father of the 6502
Chuck Peddle designed the 6502 processor that powered the Apple II, Commodore 64, NES, and countless other systems that defined personal computing.
David Braben
Co-creator of Elite and Frontier founder
David Braben co-created Elite, pioneered procedural generation, and built Frontier Developments into a major studio while championing computing education.
David Crane
The man who made Pitfall!
Activision co-founder David Crane created Pitfall!, pioneered third-party publishing, and proved one programmer could change an industry.
David Whittaker
The prolific game composer
David Whittaker composed hundreds of game soundtracks across every major platform, bringing consistent quality to an era of rushed development.
Federico Faggin
Creator of the microprocessor
Federico Faggin led the team that created the Intel 4004, the world's first commercial microprocessor, then founded Zilog and designed the Z80.
Geoff Crammond
The racing simulation pioneer
Geoff Crammond created the definitive racing simulations of the 1980s and 1990s, from Revs to the Grand Prix series.
Gunpei Yokoi
Lateral thinking with withered technology
Nintendo's Gunpei Yokoi invented the D-pad, Game & Watch, and Game Boy—proving that clever design beats raw power.
Hideo Kojima
Metal Gear's cinematic auteur
Hideo Kojima created Metal Gear Solid and pioneered cinematic storytelling in games, for better and worse.
Hiroshi Yamauchi
The man who made Nintendo
Hiroshi Yamauchi transformed a Kyoto playing card company into the world's most influential video game maker through vision, risk, and ruthless business instincts.
Jack Tramiel
Computers for the masses, not the classes
Holocaust survivor Jack Tramiel built Commodore into a computing giant through relentless price wars and vertical integration.
Jay Miner
Father of the Amiga
Chip designer Jay Miner created the Atari 2600's heart and later the Amiga's revolutionary custom chipset, twice reshaping what home computers could do.
Jeff Minter
The llama-loving wizard of Llamasoft
From psychedelic shooters to ambient light synths, Jeff Minter proved that personal style could carry a commercial studio.
Jeroen Tel
The Dutch master of SID
Jeroen Tel brought demoscene energy to game soundtracks, founding Maniacs of Noise and pushing the SID chip to its limits.
John Carmack
The engine architect
John Carmack's programming genius powered id Software's revolutionary shooters, from Commander Keen's smooth scrolling to Doom's 3D carnage.
Koji Kondo
The sound of Nintendo
Koji Kondo composed the music for Mario and Zelda, creating the most recognisable melodies in gaming history.
Martin Galway
The SID chip's orchestrator
Martin Galway brought cinematic ambition to C64 soundtracks, creating iconic themes for Ocean and beyond.
Masayuki Uemura
Architect of the Famicom
Hardware engineer Masayuki Uemura designed the Famicom and Super Famicom, the consoles that defined Nintendo's dominance.
Matthew Smith
Manic Miner’s teenage architect
At 17, Matthew Smith squeezed pop-art surrealism into a ZX Spectrum cassette and helped prove bedroom coding could rule the charts.
Nolan Bushnell
The father of the video game industry
Nolan Bushnell founded Atari, created Pong, and built the company that proved video games could be a business—before losing it all.
Peter Molyneux
The god game creator
Peter Molyneux created Populous, invented the god game genre, and became notorious for ambitious promises that his games couldn't always keep.
Raffaele Cecco
The artist-programmer
Raffaele Cecco created some of the most visually striking games of the 8-bit era, programming and designing Cybernoid, Exolon, and Stormlord.
Ralph Baer
Father of home video games
Ralph Baer invented home video gaming with the Magnavox Odyssey, laying the foundation for everything that followed.
Rick Dickinson
The look of British computing
Industrial designer Rick Dickinson gave Sinclair's computers their iconic appearance—the ZX81's wedge, the Spectrum's rainbow stripe.
Rob Hubbard
Composer of the Commodore
Rob Hubbard squeezed orchestral drama out of the SID chip, defining the sound of mid-80s C64 gaming.
Satoru Iwata
The programmer who became Nintendo's president
Satoru Iwata rose from HAL Laboratory programmer to Nintendo president, championing innovation and accessibility until his untimely death in 2015.
Shigeru Miyamoto
The father of modern game design
Nintendo's Shigeru Miyamoto created Mario, Zelda, and Donkey Kong, establishing the vocabulary of video game design.
Sid Meier
Civilisation's father
Sid Meier co-founded MicroProse and created Civilization, establishing strategy gaming as a genre and his name as a brand.
Sir Clive Sinclair
The man who put Britain online
Inventor Clive Sinclair made home computing affordable with the ZX80, ZX81, and ZX Spectrum, igniting the UK's bedroom coder revolution.
The Oliver Twins
Double Dragon of Dizzy
Philip and Andrew Oliver built a mini-empire from their bedroom, turning the Dizzy platformers into a staple of 8-bit Britain.
The Stamper Brothers
Rare's founding visionaries
Tim and Chris Stamper built Ultimate Play the Game into a Spectrum legend, then transformed it into Rare, creating some of Nintendo's most beloved games.
Tim Follin
The virtuoso of limited hardware
Tim Follin composed technically astonishing soundtracks that pushed every platform to its limits, from the ZX Spectrum to the NES.
Trip Hawkins
Electronic Arts founder
Trip Hawkins founded Electronic Arts, pioneered treating game developers as artists, then gambled everything on 3DO and lost.
Yu Suzuki
Sega's arcade visionary
Yu Suzuki created Hang-On, Out Run, After Burner, Virtua Fighter, and Shenmue—defining Sega's arcade identity and pushing hardware to its limits.