Skip to content

Companies & Studios

From bedroom operations to publishing empires.

28
Articles

Activision

The first third-party publisher

Founded by rebellious Atari programmers who wanted credit for their work, Activision invented third-party publishing and proved developers mattered.

Atari

The company that started it all

Atari created the video game industry with Pong, dominated it with the 2600, and nearly destroyed it through hubris and shovelware.

Capcom

From arcade to empire

Japanese developer Capcom created Street Fighter, Mega Man, Resident Evil, and countless arcade classics, shaping gaming for decades.

Codemasters

Budget geniuses turned mainstream hitmakers

From Dizzy to Micro Machines, Codemasters blended sibling creativity, aggressive marketing, and tight budgets.

Commodore

Computers for the masses, not the classes

From typewriter repair to the best-selling computer ever, Commodore's C64 and Amiga defined home computing for millions.

Electronic Arts

We see farther

Trip Hawkins founded Electronic Arts with a revolutionary idea: treat game developers like artists and put their names on the box.

Firebird

British Telecom’s budget-to-premium powerhouse

Firebird turned a telecom side project into a publishing label that ranged from £1.99 tapes to prestige releases like Elite.

Hewson Consultants

Cult publisher for Britain’s sharpest coders

Hewson spotted garage talent, paid fair royalties, and helped launch classics like Paradroid, Uridium, and Cybernoid.

id Software

The house that Doom built

id Software created Commander Keen, Wolfenstein 3D, Doom, and Quake, defining PC gaming and pioneering shareware distribution.

Imagine Software

The rise and spectacular fall

Imagine Software burned bright and crashed hard, becoming a cautionary tale of hype, overspending, and unfulfilled promises.

Konami

From jukeboxes to the Konami Code

Japanese arcade pioneer Konami created Frogger, Gradius, and Castlevania, plus gaming's most famous cheat code.

Llamasoft

Psychedelic software from a Welsh farmhouse

Founded by Jeff Minter, Llamasoft mixed arcade precision with absurd humour, mail-order hustle, and loyal fans.

Mastertronic

£1.99 hits from a London basement

Mastertronic flooded newsagents with budget games, giving bedroom coders a fast path from hobby to paycheck.

Melbourne House

From Australia with code

Melbourne House published some of the 8-bit era's most acclaimed games, from Way of the Exploding Fist to The Hobbit.

MicroProse

Simulations and strategy

MicroProse built an empire on military simulations and strategy games, publishing works by Sid Meier that defined genres for decades.

MOS Technology

The chip fab that changed everything

MOS Technology created the 6502 processor and the engineers who designed the SID and VIC-II—the silicon heart of the Commodore 64.

Namco

From amusement rides to Pac-Man

Namco created Pac-Man, Galaga, and dozens of arcade classics, establishing Japanese arcade dominance alongside Taito and Sega.

Nintendo

From playing cards to world domination

Nintendo's century-long journey from Kyoto card maker to gaming giant included love hotels, toys, and the console that saved an industry.

Ocean Software

The Manchester powerhouse

Ocean Software dominated 8-bit gaming with licensed hits, arcade conversions, and some of the era's most memorable loading screens.

Origin Systems

We create worlds

Origin Systems created Ultima and Wing Commander, pioneering story-driven games before Electronic Arts acquired and eventually shuttered the studio.

Psygnosis

Art direction as identity

Rising from Imagine's ashes, Psygnosis combined Roger Dean artwork with ambitious games, from Shadow of the Beast to WipEout.

Rare

From Spectrum legends to Nintendo royalty

Rare evolved from Ultimate Play the Game on the ZX Spectrum to become Nintendo's most important Western partner, creating Donkey Kong Country and GoldenEye.

Sega

The arcade giant that challenged Nintendo

From American slot machines to Japanese arcades to console wars with Nintendo, Sega's journey defined competitive gaming.

Sensible Software

Innovation from Chelmsford

Jon Hare and Chris Yates built Sensible Software into a creative powerhouse, from Wizball to Sensible Soccer to Cannon Fodder.

System 3

The Last Ninja's creators

Mark Cale's System 3 delivered some of the C64's most technically impressive games, from The Last Ninja to International Karate+.

Taito

Invaders from Japan

Taito created Space Invaders and helped establish Japanese arcade dominance, shaping gaming's golden age.

Ultimate Play the Game

Before they were Rare

The Stamper brothers' Ultimate created the most technically impressive games of the Spectrum era before becoming Nintendo's Rare.

US Gold

America's games, Britain's shelves

US Gold brought American software to European markets, publishing arcade conversions and licensed games throughout the 8-bit and 16-bit eras.