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Classic Games

The titles that pushed boundaries and defined genres.

56
Articles

After Burner

Arcade combat at Mach 2

Yu Suzuki's 1987 fighter jet spectacular put players in a rotating cockpit for the ultimate arcade power fantasy.

Arkanoid

Breakout evolved

Taito's 1986 update to Breakout added power-ups, enemies, and boss battles, perfecting the paddle-and-ball formula.

Attack of the Mutant Camels

Jeff Minter’s camel-powered shooter

Released in 1983, Attack of the Mutant Camels turned the VIC-20 and C64 into neon arcades with absurd humour and serious bite.

Bubble Bobble

Now it is the beginning of a fantastic story

Taito's 1986 arcade classic turned cooperative bubble-trapping into one of gaming's most joyful experiences.

Castlevania

Gothic horror on the NES

Konami's vampire-slaying platformer combined deliberate combat, horror atmosphere, and memorable music into an NES classic.

Commando

One man army

Capcom's vertical run-and-gun became an arcade staple and spawned one of Rob Hubbard's most beloved C64 soundtracks.

Contra

30 lives to save the world

Konami's run-and-gun classic defined cooperative action and immortalised the Konami Code.

Cybernoid

Pirate plundering perfection

Raffaele Cecco's brutally difficult shooter showcased technical mastery and Jeroen Tel's pounding SID soundtrack.

Defender of the Crown

The Amiga's showcase

Cinemaware's 1986 strategy game demonstrated Amiga graphics that seemed impossible, even if gameplay didn't quite match.

Deluxe Paint

The pixel artist's canvas

Electronic Arts' Deluxe Paint defined digital art on the Amiga, creating the pixel art that filled a generation's games.

Dizzy: The Ultimate Cartoon Adventure

An eggy hero cracks the budget charts

Codemasters and the Oliver Twins built a puzzle-platform franchise around a lovable egg and some fiendish inventory riddles.

Donkey Kong

The game that made Nintendo

Shigeru Miyamoto's 1981 arcade debut introduced Jumpman (later Mario), invented the platformer genre, and saved Nintendo's American division.

Doom

Hell's shareware sensation

Doom didn't invent the first-person shooter, but it perfected and popularised the genre, spreading across office networks and defining PC gaming.

Double Dragon

Beat-em-up perfected

Technos' 1987 arcade brawler codified the belt-scrolling beat-em-up, letting friends punch through gangs together.

Dungeon Master

Real-time revolution

FTL's 1987 RPG abandoned turn-based combat for real-time dungeon crawling, creating the template for action-RPGs.

Elite

The galaxy in your bedroom

David Braben and Ian Bell's 1984 space trading game offered an entire galaxy on a single floppy, inventing the open-world genre.

Final Fantasy

Square's desperate gamble

Final Fantasy was meant to be Square's last game. Instead, it saved the company and launched one of gaming's most enduring franchises.

Frogger

Look both ways

Konami's 1981 arcade hit turned crossing the road into an art form, spawning countless ports and cementing the grid-based action genre.

Gauntlet

Warrior needs food badly

Atari's four-player dungeon crawler ate quarters by design and spawned a genre of cooperative action games.

Ghosts 'n Goblins

This game is hard

Capcom's brutal 1985 platformer sent Arthur through graveyards and dungeons in his underwear, teaching patience through punishment.

Gods

Bitmap Brothers perfection

The Bitmap Brothers' 1991 platformer combined puzzle-solving, combat, and their signature metallic aesthetic.

Gradius

The shooter that defined a genre

Konami's pioneering side-scroller introduced the power-up bar, the Moai heads, and gaming's most famous cheat code.

Head Over Heels

Two heads are better than one

Jon Ritman and Bernie Drummond's isometric masterpiece split control between two characters with complementary abilities.

Impossible Mission

Stay a while... stay forever!

Epyx's 1984 platform puzzler combined speech synthesis, smooth animation, and devious puzzles in one unforgettable package.

International Karate+

Three fighters, one screen

System 3's fighting game sequel added a third simultaneous fighter, creating chaotic competitive brilliance.

Jet Set Willy

The mansion that never ends

Matthew Smith's sprawling sequel to Manic Miner let players explore a massive mansion—bugs and all.

Lemmings

Let's go!

DMA Design's 1991 puzzle phenomenon challenged players to save suicidal rodents through clever skill assignment.

Manic Miner

Twenty screens of madness

Matthew Smith's 1983 platformer brought precise jumping and memorable music to the Spectrum, launching a legend.

Mega Man

The Blue Bomber

Capcom's 1987 NES platformer introduced weapon-stealing mechanics and non-linear stage selection, launching one of gaming's longest franchises.

Metroid

Alone in the dark

Nintendo's atmospheric action-adventure introduced Samus Aran, non-linear exploration, and the template for an entire genre.

Monty on the Run

Freedom for Monty

The C64 platformer became legendary for Rob Hubbard's six-minute loading theme—a SID chip masterpiece.

Nebulus

The tower that turned

John Phillips' 1987 tower-climbing game created the illusion of 3D rotation on 8-bit hardware through clever programming.

Out Run

Drive into the sunset

Sega's 1986 arcade racer combined stunning visuals, branching routes, and a Ferrari Testarossa into the definitive driving fantasy.

Pac-Man

Gaming's first icon

Namco's 1980 maze-chase created gaming's first mascot, transcended arcades into mainstream culture, and taught the industry that characters sell.

Paradroid

C64 strategy welded to arcade reflexes

Andrew Braybrook’s 1985 masterpiece blended shooter action with territory control aboard a hijacked robot freighter.

Pitfall!

Swinging into history

David Crane's jungle adventure sold four million copies, proved third-party games could be best-in-class, and defined the platformer before Mario existed.

Pong

The game that started an industry

Two paddles, one ball, endless quarters—Atari's Pong proved video games could be a business and launched an industry.

R-Type

The Force is with you

Irem's 1987 shooter combined beautiful sprite art with the innovative Force pod, creating the definitive side-scrolling shooter.

Rainbow Islands

The story of Bubble Bobble 2

Taito's 1987 sequel transformed Bub and Bob into human form, swapping bubbles for rainbows in vertical platforming perfection.

Reversi

The flip side of strategy

Victorian board game Reversi—later trademarked as Othello—became a computer gaming staple, teaching territory control and forward thinking.

Sensible Soccer

Beautiful simplicity

Sensible Software stripped football to its essence—tiny players, aftertouch, and pure competitive joy.

Sonic the Hedgehog

Speed kills (Nintendo's dominance)

Sega's blue blur gave them a mascot, a marketing weapon, and the game that made Genesis a genuine threat to Nintendo.

Space Invaders

The game that conquered Earth

Taito's 1978 arcade phenomenon created the shooter genre, caused a coin shortage in Japan, and proved games could be cultural events.

Speedball 2: Brutal Deluxe

Ice cream! Ice cream!

The Bitmap Brothers' violent future sport combined pinball physics with tactical team management.

Street Fighter II

The fighting game revolution

Street Fighter II created the competitive fighting game genre, revitalised arcades, and sparked console wars as Sega and Nintendo fought for the best port.

Super Mario Bros.

The game that defined gaming

Bundled with the NES, Super Mario Bros. rescued the American games industry and established the vocabulary of platform game design.

Super Robin Hood

Codemasters’ budget swashbuckler

The Oliver Twins’ Super Robin Hood packed platforming, traps, and treasure into a £1.99 cassette that made them household names.

Tempest 2000

Llamasoft’s neon rebirth of an arcade classic

In 1994 Jeff Minter reimagined Atari’s vector shooter for the Jaguar, delivering a rave-worthy soundtrack and hypnotic visuals.

Tetris

The perfect game

Alexey Pajitnov's falling-block puzzle conquered the world, sold the Game Boy, and proved games could transcend language and culture.

The Last Ninja

Isometric excellence

System 3's martial arts masterpiece combined isometric exploration, combat, and Ben Daglish's legendary SID soundtrack.

The Legend of Zelda

A world to explore

Miyamoto's action-adventure masterpiece gave players an open world, battery-backed saves, and a sense of discovery that defined a genre.

Thrust

Gravity is a harsh mistress

Jeremy Smith's physics-based game brought Gravitar-style gameplay to home computers with brutal precision requirements.

Turrican

German engineering, Amiga power

Manfred Trenz's run-and-gun showcased Amiga capabilities with massive levels, smooth scrolling, and Chris Hülsbeck's thunderous soundtrack.

Uridium

Side-scrolling speed on the C64

Andrew Braybrook’s Uridium pushed the Commodore 64 to deliver blistering horizontal shooters with cinematic flair.

Way of the Exploding Fist

One-on-one combat perfected

Melbourne House's 1985 fighting game brought martial arts to home computers with smooth animation and precise controls.

Wizball

Colour restoration odyssey

Sensible Software's surreal shooter paired innovative gameplay with Martin Galway's dreamy SID soundtrack.