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Classic Games

Elite

The galaxy in your bedroom

David Braben and Ian Bell's 1984 space trading game offered an entire galaxy on a single floppy, inventing the open-world genre.

C64SpectrumAmigaNES simulationspaceopen-worldessential 1984–2024

Overview

Elite shouldn’t have been possible. Two Cambridge undergraduates created an entire galaxy—eight of them, actually—containing thousands of planets, space stations, pirates, traders, and police on hardware with 32KB of RAM. The game invented open-world gaming, wire-frame 3D graphics on home computers, and the space trading genre. Nothing like it had existed before.

Fast facts

  • Developers: David Braben and Ian Bell.
  • Publisher: Acornsoft (BBC), then many others.
  • Original platform: BBC Micro (1984).
  • Ports: C64, Spectrum, Amstrad, Amiga, NES, and more.
  • Procedural generation: eight galaxies, 256 planets each, generated mathematically.
  • Combat rating: “Harmless” to “Elite”—the title earned, not given.
  • Sequel: Frontier: Elite II (1993), Elite Dangerous (2014).

The impossible scope

Braben and Bell achieved miracles:

  • 2048 planets across eight galaxies.
  • Each planet: name, economy, government, tech level, description—generated from seeds.
  • Wire-frame 3D: real-time vector graphics on 8-bit hardware.
  • Flight model: proper Newtonian physics (in later versions).
  • All on one floppy: the entire universe fit in kilobytes.

The gameplay loop

Elite offered freedom:

  1. Start with a ship: Cobra Mk III, basic equipment, 100 credits.
  2. Choose your path: trade, fight, mine, pirate—or all of the above.
  3. Upgrade: better weapons, shields, cargo space, jump drives.
  4. Survive: pirates, Thargoids, police if you turn criminal.
  5. Achieve Elite status: kill enough to earn the highest combat rating.

No linear progression. No set ending. Your story.

Procedural generation

The seed-based universe was revolutionary:

  • Deterministic: same seed always generated same planet.
  • Compact: planet data didn’t need storage—just calculation.
  • Consistent: visit a planet, leave, return—it’s the same.
  • Infinite-feeling: 2048 destinations exceeded anyone’s ability to explore.

The C64 version

The Commodore 64 port expanded Elite’s reach:

  • Handled the 3D maths on slower hardware
  • Captured the BBC original’s scope
  • Expanded the audience enormously
  • Remained popular for years

Cultural impact

Elite influenced everything:

  • Open worlds: before GTA, before Skyrim, there was Elite.
  • Space games: Wing Commander, X-Wing, No Man’s Sky all descend from it.
  • Procedural generation: modern roguelikes and survival games owe it debt.
  • Player freedom: the template for sandbox gaming.

Legacy

Braben continues developing Elite Dangerous, the modern successor. But the original remains remarkable—a universe in kilobytes, created by two students who refused to accept limitations. When people ask when games became art, Elite is a valid answer.

See also