Head Over Heels
Two heads are better than one
Jon Ritman and Bernie Drummond's isometric masterpiece split control between two characters with complementary abilities.
Overview
Head Over Heels took the isometric formula Jon Ritman had pioneered in Batman and added a twist: two characters with different abilities who needed to work together. Head could jump high and control objects; Heels ran fast and carried items. Separate or combined, they explored an interconnected world to free the enslaved planets.
Fast facts
- Developers: Jon Ritman (code), Bernie Drummond (graphics).
- Publisher: Ocean Software.
- Release: 1987.
- Platforms: Spectrum (original), C64, Amstrad, Atari ST, Amiga.
- Characters: Head (jumps high, uses doughnut weapons) and Heels (runs fast, carries one item).
- Structure: 300+ rooms across multiple worlds.
The characters
Head:
- High jumping ability.
- Can fire doughnuts (stun enemies).
- Slower movement.
- Controls hooters (robot devices).
Heels:
- Fast running speed.
- Can carry one item in bag.
- Lower jump height.
- Sprinting through danger.
The combination
Head and Heels could join together:
- Head rides on Heels.
- Combined: high jump + fast run + item carrying.
- Essential for certain puzzles.
- Strategic separation and reunification required.
The world
Four enslaved planets to liberate:
- Egyptus, Penitentiary, Safari, Book World.
- Each with distinct visual style.
- Interconnected through teleport systems.
- Non-linear exploration within structure.
The puzzle design
Head Over Heels rewarded thinking:
- Environmental puzzles using both characters.
- Timing challenges for action skills.
- Item collection and transportation.
- Multiple solutions to some problems.
Technical achievement
Ritman’s engine improved on Batman:
- Larger, more complex rooms.
- Two simultaneous character states.
- Smooth isometric movement.
- Ambitious scale for 8-bit hardware.
Bernie Drummond’s graphics
The visual design enhanced gameplay:
- Distinctive, readable characters.
- Clear environmental graphics.
- Enemy designs with personality.
- Consistent aesthetic across worlds.
Legacy
Head Over Heels showed isometric games could have depth beyond technical showcase. The two-character mechanic created puzzles impossible with a single protagonist. Ritman and Drummond proved that innovation and polish could coexist on limited hardware.