Pac-Man
Gaming's first icon
Namco's 1980 maze-chase created gaming's first mascot, transcended arcades into mainstream culture, and taught the industry that characters sell.
Overview
Pac-Man was designed to attract players who weren’t interested in shooting aliens. Toru Iwatani at Namco created a character inspired by a pizza with a slice missing, gave him a simple goal—eat all the dots—and accidentally created gaming’s first global mascot. The yellow circle became more recognisable than most corporate logos.
Fast facts
- Developer: Namco (Toru Iwatani).
- Release: May 1980 (Japan), October 1980 (North America via Midway).
- Inspiration: pizza with a missing slice; Japanese word “paku-paku” (mouth movement).
- Original name: Puck-Man (changed to avoid vandalism).
- Ghosts: Blinky, Pinky, Inky, Clyde—each with distinct behaviour.
- Perfect score: 3,333,360 points, first achieved in 1999.
- Merchandise: earned more from licensing than arcade revenue.
The design
Iwatani wanted something different:
- Non-violent: eat dots instead of shooting enemies.
- Appealing to women: arcades were male-dominated.
- Character-focused: a protagonist with personality.
- Simple rules: eat dots, avoid ghosts, eat power pellets to turn the tables.
Ghost AI
Each ghost had programmed personality:
- Blinky (red): chases Pac-Man directly.
- Pinky (pink): tries to ambush by targeting ahead of Pac-Man.
- Inky (cyan): uses both Blinky’s position and Pac-Man’s to calculate target.
- Clyde (orange): chases until close, then retreats.
The patterns created emergent gameplay—ghosts felt intelligent without being random.
The phenomenon
Pac-Man escaped arcades:
- Merchandise empire: $1 billion in merchandise by 1982.
- Hit song: “Pac-Man Fever” reached #9 on Billboard.
- Cartoon series: Saturday morning TV presence.
- Ms. Pac-Man: 1982 sequel, arguably superior.
- Cultural shorthand: “Pac-Man” became synonymous with video games.
The 2600 disaster
The Atari 2600 port (1982) disappointed:
- Flickering ghosts (hardware couldn’t display all four).
- Different maze design.
- Sold millions, but damaged trust.
- Contributed to the 1983 crash.
Atari produced 12 million cartridges; millions went unsold.
Other versions
Better ports followed:
- C64: multiple versions, some quite faithful.
- NES: closer to arcade than 2600 ever managed.
- Arcade-perfect: eventually achieved on stronger hardware.
Legacy
Pac-Man proved games could have characters. The mascot-driven industry—Mario, Sonic, Crash—descended from that yellow circle. Iwatani’s insight—that games could attract non-traditional audiences through appealing design—remains fundamental to game marketing.