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Companies & Studios

Namco

From amusement rides to Pac-Man

Namco created Pac-Man, Galaga, and dozens of arcade classics, establishing Japanese arcade dominance alongside Taito and Sega.

C64SpectrumNESAmiga arcadejapanese-developerspublishers 1955–

Overview

Namco began installing mechanical rides on department store rooftops. By the 1980s, they were creating some of gaming’s most enduring franchises—Pac-Man, Galaga, Dig Dug, Ridge Racer, Tekken. Their arcade expertise translated to consoles, and their characters became cultural icons.

Fast facts

  • Founded: 1955 by Masaya Nakamura as Nakamura Manufacturing.
  • Name: from “Nakamura Amusement Machine Manufacturing Company.”
  • Early business: mechanical rides and amusement equipment.
  • Arcade entry: acquired Atari Japan (1974), began game development.
  • Breakthrough: Pac-Man (1980).
  • Merger: combined with Bandai (2005) to form Bandai Namco.

The golden age

Namco defined arcade gaming’s peak:

Pac-Man (1980)

  • Gaming’s first mascot
  • Non-violent gameplay attracted new audiences
  • Merchandise empire exceeded arcade revenue

Galaga (1981)

  • Galaxian sequel with captured-ship mechanic
  • Challenging bonus stages
  • Considered the definitive fixed shooter

Dig Dug (1982)

  • Inflate enemies until they pop
  • Tunnelling strategy gameplay
  • Distinctive character design

Pole Position (1982)

  • Pioneered rear-view racing perspective
  • Qualifying laps before race
  • Template for racing games

Home conversions

Namco games appeared on every platform:

  • Atari 2600: varied quality, Pac-Man disappointment.
  • C64/Spectrum: third-party conversions, quality varied.
  • NES: strong relationship with Nintendo.
  • Own consoles: briefly entered hardware with PlayStation development.

The console transition

Namco adapted as arcades declined:

  • PlayStation partnership: launch titles for Sony’s console.
  • Ridge Racer: defined early 3D racing.
  • Tekken: became premier 3D fighting franchise.
  • Tales series: successful JRPG franchise.

Legacy

Namco proved cute characters could drive serious business. Pac-Man showed games could be phenomena; the company’s subsequent output maintained quality across decades. Their merger with Bandai created one of gaming’s largest publishers.

See also