Taito
Invaders from Japan
Taito created Space Invaders and helped establish Japanese arcade dominance, shaping gaming's golden age.
Overview
Taito was making jukeboxes and vending machines when video games arrived. Their 1978 release of Space Invaders changed everything—for Taito, for Japan, for gaming. The company became synonymous with arcade excellence, producing classics like Bubble Bobble, Arkanoid, and Darius while helping establish Japan as gaming’s creative centre.
Fast facts
- Founded: 1953 by Michael Kogan, a Jewish-Russian businessman in Tokyo.
- Original business: jukeboxes, vending machines, trading.
- Name: from “Taito” (太東), meaning “far east.”
- Breakthrough: Space Invaders (1978).
- Arcade classics: Bubble Bobble, Arkanoid, Darius, Chase H.Q.
- Ownership: subsidiary of Square Enix since 2005.
Space Invaders
The game that made Taito legendary:
- Designed by Tomohiro Nishikado
- Caused coin shortages in Japan
- Licensed to Midway for North American distribution
- Became the first true video game phenomenon
- Revenue exceeded Star Wars in Japan
The arcade library
Taito produced numerous classics:
Bubble Bobble (1986)
- Cooperative platformer with cute dinosaurs
- 100 levels of bubble-trapping action
- Secret true ending required both players
Arkanoid (1986)
- Breakout evolved with power-ups
- Paddle-and-ball perfected
- Countless home conversions
Darius (1987)
- Horizontal shooter with three screens
- Giant mechanical fish bosses
- Innovative cabinet design
Chase H.Q. (1988)
- Ram criminals off the road
- Time-limited chases
- Popular home conversions
Home computer presence
Taito games reached every platform:
- Licensed conversions: Ocean and others handled many ports.
- Quality varied: arcade experiences didn’t always translate.
- C64 versions: Arkanoid and Bubble Bobble were particularly well-regarded.
Legacy
Taito proved Japanese developers could dominate arcade gaming. Space Invaders created the template; subsequent releases refined it. Their influence on game design—cute characters, cooperative play, one-more-try mechanics—continues through modern gaming.