International Karate+
Three fighters, one screen
System 3's fighting game sequel added a third simultaneous fighter, creating chaotic competitive brilliance.
Overview
International Karate competed with Way of the Exploding Fist. The sequel, International Karate+ (IK+), leapt ahead by adding a third simultaneous fighter. System 3’s 1987 game created chaos—three combatants on one screen, fighting for points while trying not to finish last.
Fast facts
- Developer: System 3 (Archer Maclean).
- Release: 1987.
- Innovation: three simultaneous fighters.
- Scoring: points for hits; lowest scorer eliminated each round.
- Bonus stages: balls bouncing across screen, comedic interludes.
- Platforms: C64, Amiga, Atari ST, Spectrum.
- Music: Rob Hubbard (C64 version).
The three-fighter dynamic
Adding a third combatant transformed gameplay:
- Alliances: two fighters could gang up on one.
- Backstabbing: alliances never lasted.
- Chaos: tracking multiple threats simultaneously.
- Elimination: lowest scorer removed after each round.
The dynamics emerged naturally from the mechanic.
The bonus stages
Between fighting rounds, comedic interludes:
- Ball bouncing: deflect balls using head, feet.
- Shield: block bouncing objects.
- Absurdist humour: contrast with serious fighting.
- Trousers: enemies could lose their pants.
The bonus stages became as remembered as the fighting.
Technical achievement
Archer Maclean’s programming impressed:
- Three large sprites with fluid animation.
- No slowdown during combat.
- Responsive controls despite complexity.
- Smooth scrolling backgrounds.
The Rob Hubbard soundtrack
The C64 version featured memorable music:
- Loading screen composition.
- In-game atmosphere.
- Bonus stage themes.
- Demonstrated SID capabilities.
Competition with Fist
The fighting game rivalry continued:
- Different approaches to similar concepts.
- IK+ innovated with three players.
- Fist pioneered the genre.
- Both games respected; players had preferences.
Legacy
IK+ proved adding complexity could enhance rather than dilute gameplay. The three-fighter mechanic created emergent dynamics no two-player game could match. The bonus stages showed games could have humour without sacrificing quality. System 3’s reputation for technical excellence continued.