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Classic Games

Impossible Mission

Stay a while... stay forever!

Epyx's 1984 platform puzzler combined speech synthesis, smooth animation, and devious puzzles in one unforgettable package.

C64SpectrumAmiga platformerpuzzlec64-essential 1984–2024

Overview

“Another visitor. Stay a while… stay forever!” Professor Elvin Atombender’s digitised greeting became one of gaming’s first recognisable voice samples. Epyx’s Impossible Mission combined platforming with puzzle-solving as players searched his lair for password pieces. The smooth animation, speech synthesis, and clever design created a C64 classic.

Fast facts

  • Developer: Epyx (Dennis Caswell).
  • Release: 1984.
  • Platform: C64 (original), ported to many others.
  • Speech synthesis: revolutionary use of digitised voice.
  • Goal: find 36 puzzle pieces, assemble passwords, reach Atombender.
  • Time limit: six hours (real-time).
  • Sequel: Impossible Mission II (1988).

The speech

Digitised voice on the C64 seemed impossible:

  • “Another visitor. Stay a while… stay forever!”
  • “Destroy him, my robots!”
  • Death scream when falling.
  • Players quoted these lines for decades.

The gameplay

Impossible Mission mixed genres:

Platforming:

  • Navigate rooms filled with robots.
  • Flip, roll, and time movements.
  • Search furniture for puzzle pieces.
  • Robots killed on contact.

Puzzles:

  • Collect pieces of four passwords.
  • Match pieces using in-game computer.
  • Assembled passwords unlock final areas.
  • Combinatorial challenge.

The animation

Dennis Caswell’s character animation impressed:

  • Fluid running and jumping.
  • Somersault moves.
  • Robot patrol patterns.
  • Smooth elevator movement.

The agent moved like nothing else on C64.

The time pressure

Six hours to complete:

  • Real-time countdown.
  • Death penalties reduced time.
  • Strategic room exploration.
  • Tension throughout.

The robots

Various robot types patrolled:

  • Different movement patterns.
  • Some destroyable temporarily.
  • Password-protected rooms.
  • Learning patrol routes essential.

Legacy

Impossible Mission showed C64 games could have production values. The speech synthesis amazed. The animation impressed. The puzzle-platformer hybrid created unique gameplay. When people discuss C64 classics, Atombender’s greeting echoes through the conversation.

See also