Activision
The first third-party publisher
Founded by rebellious Atari programmers who wanted credit for their work, Activision invented third-party publishing and proved developers mattered.
Overview
In 1979, four Atari programmers did something unprecedented: they quit and started their own company to publish games for Atari’s console. Atari sued. Activision won. The victory established that anyone could make games for any platform—creating the third-party publishing model that still defines the industry.
Fast facts
- Founded: October 1979 by David Crane, Larry Kaplan, Alan Miller, and Bob Whitehead.
- The grievance: Atari refused to credit programmers; top talent earned no royalties.
- First releases: Dragster, Fishing Derby, Checkers, Boxing (1980).
- Breakthrough: Pitfall! (1982) sold over 4 million copies.
- Legal victory: Atari’s lawsuit failed; third-party publishing became legal precedent.
- Modern form: merged with Blizzard (2008); acquired by Microsoft (2023).
The rebellion
Atari treated programmers as anonymous labour:
- Games shipped without credits
- No royalties regardless of sales
- Warren Robinett hid his name in Adventure as protest
- Top programmers generated millions but earned salaries
David Crane, whose games sold $20 million, received a $22,000 salary. When management sent a memo calling programmers “towel designers” (interchangeable commodity workers), the founders had enough.
The founding four
Each brought proven talent:
- David Crane: Pitfall!, A Boy and His Blob, dozens of hits.
- Larry Kaplan: Kaboom!, Air-Sea Battle systems.
- Alan Miller: Robot Tank, Ice Hockey.
- Bob Whitehead: Chopper Command, Stampede.
They knew how to make games. They just needed to sell them.
The lawsuit
Atari sued immediately:
- Claimed trade secret theft
- Sought to block Activision games
- Lost on all counts
- Established legal precedent: console makers couldn’t lock out competitors
The victory opened the floodgates. Dozens of publishers followed. Not all maintained Activision’s quality—contributing to the 1983 crash.
Pitfall!
David Crane’s Pitfall! became Activision’s defining moment:
- Smooth animation unprecedented on 2600
- 255 screens of jungle exploration
- 20-minute time limit encouraged mastery
- Over 4 million copies sold
- Proved third-party games could be best-in-class
The home computer years
As consoles crashed, Activision pivoted:
- Published for C64, Spectrum, Amiga, Atari ST
- Little Computer People, Ghostbusters, Hacker
- Maintained quality reputation through the 8-bit era
- Transitioned to 16-bit and PC as markets shifted
Legacy
Activision proved programmers had value. Their rebellion created the third-party ecosystem. Every independent developer owes something to those four programmers who walked out of Atari with nothing but their talent and won.