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Companies & Studios

Rare

From Spectrum legends to Nintendo royalty

Rare evolved from Ultimate Play the Game on the ZX Spectrum to become Nintendo's most important Western partner, creating Donkey Kong Country and GoldenEye.

SpectrumC64NES developersbritish-gaming 1985–

Overview

Rare’s journey from Ashby-de-la-Zouch to Xbox spans gaming history. As Ultimate Play the Game, they dominated the ZX Spectrum. Reborn as Rare, they became Nintendo’s most trusted Western studio. GoldenEye and Donkey Kong Country defined generations. Microsoft bought them for $375 million—a price that seemed extraordinary then and modest now.

Fast facts

  • Founded: 1985 (as Rare Ltd; Ultimate Play the Game from 1982).
  • Founders: Tim and Chris Stamper.
  • Location: Twycross, Leicestershire, UK.
  • Nintendo partnership: Second-party developer from late 1980s.
  • Microsoft acquisition: 2002, for $375 million.
  • Notable games: Donkey Kong Country, GoldenEye, Banjo-Kazooie, Perfect Dark.

Ultimate years

Before Rare, there was Ultimate:

  • Technical excellence: Jetpac, Atic Atac, Sabre Wulf pushed Spectrum limits.
  • Knight Lore: Isometric 3D that redefined expectations.
  • Secrecy: The Stampers guarded their techniques jealously.
  • Commercial success: Ultimate games topped charts.

Nintendo transformation

The Stampers saw the Spectrum’s decline coming:

  • Reverse-engineered the NES.
  • Pitched directly to Nintendo Japan.
  • Earned a development license—rare for Western studios.
  • Built trust through consistently excellent work.

Donkey Kong Country phenomenon

1994’s comeback for Nintendo’s forgotten ape:

  • Pre-rendered 3D graphics on 16-bit hardware.
  • Sold over 9 million copies.
  • Proved SNES could compete with 32-bit newcomers.
  • Multiple sequels followed.

GoldenEye’s impact

1997’s shooter defined console FPS:

  • Proved first-person shooters worked on controllers.
  • Multiplayer that consumed countless hours.
  • Licensed game that exceeded expectations.
  • Influenced every console shooter since.

Microsoft era

The $375 million acquisition changed everything:

  • Key talent departed.
  • Initial Xbox games disappointed.
  • Sea of Thieves (2018) found success years later.
  • Rare Replay celebrated the back catalogue.

Legacy

Rare represents British development at its peak—technical innovation, commercial success, global influence. The Nintendo years produced masterpiece after masterpiece. That the Microsoft era struggled doesn’t diminish what came before.

See also