The Tetris Rights Wars
Gaming's most complex licensing saga
Tetris emerged from the Soviet Union into a thicket of competing claims, fraudulent contracts, and corporate espionage that reads like a Cold War thriller.
Overview
Alexey Pajitnov created Tetris in 1984. He wouldn’t profit from it for over a decade. The game’s journey from Soviet research institute to global phenomenon involved forged contracts, competing claims, KGB meetings, and corporate manoeuvring that would make a spy novelist blush.
Fast facts
- Creator: Alexey Pajitnov, at Soviet Academy of Sciences.
- Original platform: Electronika 60 (1984).
- Rights holder: Soviet government (via ELORG) until 1996.
- Key players: Henk Rogers, Robert Stein, various publishers.
- Resolution: Pajitnov gained rights 1996, formed Tetris Company.
The Soviet problem
Under Soviet law, Pajitnov owned nothing:
- Intellectual property belonged to the state.
- ELORG (state software agency) controlled foreign licensing.
- Multiple parties claimed rights with varying legitimacy.
- Nobody in the West understood Soviet bureaucracy.
The chaos begins
Tetris escaped the USSR through unofficial channels:
- Hungarian programmers created PC version.
- Robert Stein (Andromeda) claimed rights without proper contracts.
- Stein licensed to Mirrorsoft (UK) and Spectrum HoloByte (US).
- Nobody had actually secured Soviet approval.
Nintendo enters
Nintendo wanted Tetris for Game Boy:
- Henk Rogers flew to Moscow to negotiate.
- Discovered existing “rights” were legally dubious.
- Met directly with ELORG, secured legitimate contracts.
- Nintendo obtained console rights; handheld became the prize.
The showdown
Multiple companies claimed Game Boy rights:
- Atari (via Tengen) thought they had home console rights.
- Nintendo had legitimate ELORG contract.
- Lawsuits determined Nintendo’s claim was valid.
- Atari’s Tengen version was pulled from shelves.
Game Boy phenomenon
The legitimate version became essential:
- Bundled with Game Boy in US.
- Sold 35+ million copies.
- Defined portable gaming.
- Made Tetris synonymous with Nintendo handhelds.
Pajitnov’s wait
The creator watched others profit:
- Soviet license lasted until 1996.
- Pajitnov moved to United States in 1991.
- Worked at Microsoft on other games.
- Finally formed Tetris Company when rights reverted.
Legacy
The Tetris rights saga demonstrated gaming’s growing commercial stakes. What began as a programmer’s hobby became worth fighting over in courts and conference rooms. The complexity showed an industry maturing into big business.