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Systems

Nintendo Game Boy

Lateral thinking made portable

Gunpei Yokoi's Game Boy chose battery life over power, outlasting technically superior rivals to define handheld gaming.

NES handheldnintendoportable 1989–2003

Overview

The Game Boy shouldn’t have won. In 1989, Atari’s Lynx had colour graphics and a backlit screen. Sega’s Game Gear followed with similar specs. Nintendo’s offering was monochrome, had no backlight, and used technology already considered outdated. It crushed them all. Gunpei Yokoi’s philosophy—lateral thinking with withered technology—triumphed completely.

Fast facts

  • Launch: April 1989 (Japan), July 1989 (North America).
  • Price: $89.99 at launch.
  • CPU: Sharp LR35902 (Z80-derived) at 4.19 MHz.
  • Display: 160×144 pixels, 4 shades of green (grey in later models).
  • Sound: 4 channels (2 square, 1 wave, 1 noise).
  • Battery life: 15-30 hours on 4 AA batteries.
  • Designer: Gunpei Yokoi.
  • Sales: 118 million units (including variants).

Why it won

The Game Boy’s “weaknesses” were strengths:

Monochrome display

  • Consumed far less power than colour
  • Visible in direct sunlight (unlike backlit screens)
  • Cheaper to manufacture

Older technology

  • Reliable, well-understood components
  • Lower cost passed to consumers
  • Battery life measured in days, not hours

Compact design

  • Actually fit in a pocket (unlike Lynx)
  • Durable enough for children
  • Simple two-button interface

The killer app

Tetris made the Game Boy:

  • Bundled with the system in North America
  • Perfect for short portable sessions
  • Appealed beyond typical gamers
  • Demonstrated the platform’s potential

The library

Nintendo ensured software quality:

  • First-party titles (Mario, Zelda, Metroid) showcased capabilities
  • Pokémon (1996) extended the platform’s life by years
  • Third-party support remained strong throughout

Technical constraints

Game Boy development demanded efficiency:

  • 4 shades: art required careful contrast choices
  • Small screen: sprites needed to be readable at tiny sizes
  • Limited sound: memorable melodies within channel constraints
  • Battery consideration: avoiding processor-intensive code

Evolution

The Game Boy platform evolved while maintaining compatibility:

  • Game Boy Pocket (1996): smaller, lighter, grey display
  • Game Boy Color (1998): colour graphics, backwards compatible
  • Game Boy Advance (2001): 32-bit successor

Original Game Boy cartridges played on every variant—a twelve-year software library.

Yokoi’s vindication

The Game Boy validated Gunpei Yokoi’s design philosophy:

  • Technology needn’t be cutting-edge to be effective
  • User experience matters more than specifications
  • Practical design beats impressive demos
  • Battery life is a feature

Legacy

The Game Boy defined portable gaming for fifteen years. Its success—despite technically inferior hardware—taught the industry that specifications aren’t everything. Every Nintendo handheld since has followed its principles: practical design, excellent battery life, compelling software over raw power.

See also