BBS Culture
The pre-internet network
Bulletin Board Systems connected computing communities before the internet, distributing software, hosting discussions, and building the networks that became the scene.
Overview
Before the internet, Bulletin Board Systems connected computers via telephone lines. You dialed in with a modem, downloaded files, posted messages, and played text-based door games. BBSs distributed demos, cracks, and tools. They hosted scene discussions and coordinated releases. The communities formed on BBSs became the foundation of online culture.
Fast facts
- Origin: CBBS, Chicago, 1978.
- Peak: Late 1980s through mid-1990s.
- Decline: Internet access expansion (1995-2000).
- Legacy: Online community patterns, scene infrastructure.
BBS functions
| Function | Description |
|---|---|
| File distribution | Warez, demos, tools, shareware |
| Communication | Message boards, private mail |
| Gaming | Door games (TradeWars, L.O.R.D.) |
| Community | Local and long-distance networks |
BBS types
| Type | Purpose |
|---|---|
| Warez boards | Pirated software distribution |
| Demo boards | Scene releases |
| Elite boards | Invite-only, first releases |
| General | Local community, varied content |
Scene infrastructure
BBSs provided scene infrastructure:
- NFO files originated here (release information)
- Courier networks spread releases globally
- Group coordination happened via boards
- Reputation built through board access levels
Door games
Text-based games run through BBS software became early multiplayer gaming:
- TradeWars 2002
- Legend of the Red Dragon (L.O.R.D.)
- Barren Realms Elite
- Usurper