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Genres

Game genres, subgenres, and design movements.

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4X Strategy

Explore, expand, exploit, exterminate

The strategy genre defined by four key activities: explore the map, expand your territory, exploit resources, and exterminate opponents—epitomised by Civilization.

Arcade Culture

Social gaming spaces

Arcades created social gaming spaces where players gathered to compete, socialise, and experience cutting-edge technology that home systems couldn't match.

Art Games

Games as artistic expression

Art games prioritise aesthetic experience, emotional expression, and meaning over traditional gameplay mechanics, challenging definitions of what games can be.

Beat 'em Up

Walk right, punch everyone

Beat 'em ups send players through scrolling stages punching waves of enemies, from Double Dragon to Streets of Rage to modern revivals.

Console FPS

Shooters on the sofa

Console first-person shooters adapted PC precision gaming for controllers, creating distinct design philosophies around aim assist, level design, and multiplayer.

Console RPG

Living room adventures

Console RPGs adapted computer role-playing for living room play, prioritising accessibility and storytelling over simulation complexity, becoming Japan's dominant RPG form.

Fighting Game Community

The FGC

The Fighting Game Community developed from arcade competition into a global grassroots movement with its own culture, terminology, and major tournament circuit.

First-Person Shooter

Through the gun barrel

First-person shooters place players behind the barrel of a gun, creating intimate combat experiences that evolved from Wolfenstein 3D's corridors to modern competitive esports.

Golden Age of Arcade

1978-1983

The golden age of arcade games saw rapid innovation and massive popularity, establishing video games as a cultural phenomenon through classics like Space Invaders, Pac-Man, and Donkey Kong.

Horror Games

Interactive dread

Horror games evolved from text adventures through survival horror to streaming phenomena, using interactivity's unique properties to create fear that passive media cannot match.

Immersive Sim

Player-driven possibility

The immersive sim genre prioritises player agency and emergent gameplay, letting systemic interactions create unique solutions rather than prescribing singular paths through designed challenges.

JRPG

Japanese role-playing games

JRPGs developed distinct conventions from Western RPGs: linear narratives, turn-based combat, predetermined protagonists, and emotional storytelling that defined a genre loved worldwide.

Music Games

Play the music

Music games evolved from rhythm matching to full-band simulation, creating a genre that made everyone feel like musicians before market saturation caused its dramatic collapse.

Platformer

The art of jumping

Platform games challenge players to navigate levels through jumping, climbing, and precise movement, defining gaming from Donkey Kong through modern indie revivals.

Portable Gaming

Gaming on the go

Portable gaming evolved from simple LCD games through Game Boy dominance to sophisticated handhelds, creating a distinct market with different design priorities.

Puzzle Game Design

Elegant rules, emergent depth

Puzzle game design distilled gaming to pure rules and spatial reasoning, creating experiences that transcended language and culture through universal logic.

Roguelike

Death and rebirth

The roguelike genre emerged from Rogue's procedural dungeons and permadeath, spawning purist tradition and modern roguelite evolution that influenced countless games.

RTS Genre

Real-time warfare

Real-time strategy emerged from Dune II's template, dominated the 1990s PC landscape, spawned esports, then declined as MOBAs captured competitive audiences.

Simulation Games

Systems to master

Simulation games modelled complex systems—cities, theme parks, civilisations—giving players godlike control and emergent storytelling through interacting mechanics.

Single-Screen Platformer

One screen, infinite challenge

Single-screen platformers contain entire levels within one fixed view, from Donkey Kong to Bubble Bobble to modern puzzle-platformers.

Sports Games

Virtual athletics

Sports games evolved from abstract representations to licensed simulations, becoming gaming's most commercially reliable genre through annual releases and real-world authenticity.

Survival Horror

Terror through scarcity

Survival horror combined limited resources, vulnerable protagonists, and atmospheric dread to create gaming's most effective horror genre, codified by Resident Evil and evolved through Silent Hill.

Text Adventure

Worlds built from words

Text adventures created entire worlds through prose and parser, challenging players to solve puzzles by typing commands in the days before graphics.

Walking Simulator

Games without gameplay?

Walking simulators prioritise exploration and narrative over traditional gameplay mechanics, sparking debates about what constitutes a game while creating profound interactive experiences.

Western RPG

Player-defined heroes

Western RPGs prioritise player agency and character customisation, letting players define who they are rather than following predetermined protagonists through authored stories.