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Tag Genres

First-Person Shooter

Through the gun barrel

First-person shooters place players behind the barrel of a gun, creating intimate combat experiences that evolved from Wolfenstein 3D's corridors to modern competitive esports.

pcPlayStationxbox genreshooteraction 1992–present

Overview

First-person shooters (FPS) put the camera behind the protagonist’s eyes—and usually behind a weapon. The genre began with Wolfenstein 3D (1992) and Doom (1993), creating both a visual grammar and competitive culture. Technical innovation drove early development; multiplayer communities shaped later evolution. FPS remains one of gaming’s most commercially significant genres.

Fast Facts

AspectDetail
OriginWolfenstein 3D (1992)
Genre-definerDoom (1993)
Early term”Doom clones”
Multiplayer pioneerQuake (1996)
Modern competitiveCounter-Strike, Call of Duty

Genre Foundations

GameYearInnovation
Maze War1973First networked first-person
Wolfenstein 3D1992Accessible FPS template
Doom1993Level design, modding, deathmatch
Quake1996True 3D, online multiplayer
GoldenEye 0071997Console FPS viability
Half-Life1998Narrative integration

Subgenres

TypeCharacteristics
Arena shooterFast movement, item control (Quake, Unreal)
Tactical shooterSlower pace, teamwork (Counter-Strike, Rainbow Six)
Military shooterRealistic settings (Call of Duty, Battlefield)
Hero shooterCharacter abilities (Overwatch, Valorant)
Looter shooterRPG progression (Borderlands, Destiny)
Immersive simPlayer choice, systemic (Deus Ex, Dishonored)
Battle royaleLast-player-standing (Fortnite, PUBG)

Core Mechanics

MechanicFunction
AimingPrecision targeting
MovementPositioning, evasion
Weapon switchingSituational tools
Health/armourSurvival management
AmmunitionResource limitation

Technical Evolution

EraAdvancement
1990sRaycasting to true 3D
2000sPhysics engines, HDR
2010s60fps standard, destruction
2020sRay tracing, haptic feedback

Multiplayer Evolution

ModeOrigin
DeathmatchDoom (1993)
Team deathmatchQuake (1996)
Capture the flagQuake mods
Objective modesTeam Fortress, Counter-Strike
Battle royalePUBG, Fortnite (2017)

Esports Impact

GameCompetitive Scene
QuakeEarly LAN tournaments
Counter-StrikeDefining esports title
Call of DutyConsole esports
OverwatchFranchised league
ValorantModern tactical competition

Console Adaptation

ChallengeSolution
Aiming precisionAim assist
Control schemeTwin-stick standard
Frame rate60fps prioritisation
Online infrastructureXbox Live, PSN

GoldenEye 007 and Halo proved FPS could thrive on consoles, eventually making consoles the primary FPS platform for many players.

Cultural Impact

PhenomenonContext
Violence debatesDoom, Columbine association
Modding cultureWADs, custom maps
SpeedrunningDoom demos tradition
LAN cultureQuake, Counter-Strike gatherings

Single-Player Narrative

GameApproach
Half-LifeScripted sequences, no cutaways
BioshockEnvironmental storytelling
PortalPuzzle-shooter hybrid
Doom (2016)Gameplay-first revival

Legacy

The first-person perspective proved uniquely suited to conveying presence and agency. FPS techniques—the bobbing viewmodel, the crosshair, the minimap—became gaming’s visual language. Whether through competitive multiplayer or narrative campaigns, FPS remains central to the medium.

See Also