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Newspaper

Magazines

Gaming press, computing magazines, and fanzines.

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Showing all 19 entries

ACE Magazine

Advanced Computer Entertainment

ACE provided multi-format coverage with a mature editorial approach, treating games as legitimate entertainment worthy of serious criticism.

Amiga Format

Comprehensive Amiga coverage

The long-running Amiga magazine (1989-2000) from Future Publishing that provided comprehensive platform coverage with multiple cover disks and professional journalism throughout the Amiga's commercial life.

Amiga Power

Uncompromising criticism

Amiga Power rejected the cosy relationship between magazines and publishers, delivering brutally honest reviews that readers trusted and the industry feared.

Commodore Format

C64's last champion

Commodore Format supported the Commodore 64 through its twilight years, providing reviews, type-in listings, and cover tapes when other magazines had moved on.

COMPUTE!

The multi-platform standard

American computing magazine that served multiple platforms from 1979 to 1994, famous for its type-in programs and technical content.

Compute!'s Gazette

Programs you can type

Compute!'s Gazette provided Commodore users with type-in programs, tutorials, and reviews, teaching programming through practical application.

Computer Gaming World

America's strategy bible

Computer Gaming World provided in-depth coverage of PC gaming from 1981, becoming the authoritative voice for strategy, RPG, and simulation enthusiasts.

CRASH Magazine

ZX Spectrum energy in print

From 1984 to 1992, CRASH delivered Spectrum reviews, maps, and humour that matched the machine’s vibrant community.

Creative Computing

The first personal computer magazine

David Ahl's pioneering magazine that covered personal computing from 1974 to 1985, predating the home computer revolution.

Famitsu

Japan's gaming authority

The most influential Japanese gaming publication (1986-present), known for its four-reviewer scoring system out of 40 and prestigious perfect scores that only around 30 games have ever achieved.

Input

The complete computing course

Marshall Cavendish's 1984 part-work magazine that provided comprehensive computing education across 52 weekly issues.

Nintendo Power

The house magazine

Nintendo of America's official magazine (1988-2012) that provided exclusive coverage, strategy guides, and promotional content, becoming essential reading for Nintendo fans through its combination of tips, maps, and insider information.

Retro Gamer

Celebrating gaming history

Retro Gamer magazine became the definitive publication for classic gaming enthusiasts, documenting gaming history through developer interviews and retrospectives.

Scene Diskmags

Underground publications

Diskmags were electronic magazines distributed on floppy disk, covering the demoscene with news, interviews, tutorials, and opinion pieces from within the community.

Sinclair User

The serious Spectrum magazine

Sinclair User covered the ZX Spectrum with technical depth and programming focus, complementing CRASH's gaming coverage.

The One

Multi-format authority

The One covered Amiga, Atari ST, and PC gaming with authoritative reviews, bridging the 16-bit computer era before dedicated platform magazines dominated.

Your Sinclair

Spectrum silliness with serious tips

Your Sinclair (1986–1993) mixed off-the-wall humour with deep coverage, embodying the playful side of Spectrum culture.

Zzap!64

Britain’s loudest Commodore magazine

Launched in 1985, Zzap!64 mixed enthusiastic reviews, dev diaries, and irreverent humour—shaping how a generation discovered C64 games.

ZZAP!64

C64 gaming authority

The definitive Commodore 64 gaming magazine from Newsfield (1985-1992), known for its detailed reviews, Gold Medal awards, and influential scoring system that set the standard for C64 coverage.