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Newspaper Magazines

Computer Gaming World

America's strategy bible

Computer Gaming World provided in-depth coverage of PC gaming from 1981, becoming the authoritative voice for strategy, RPG, and simulation enthusiasts.

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Overview

While British magazines focused on home computers, Computer Gaming World championed PC gaming in America. Founded in 1981, CGW provided exhaustive coverage of strategy games, RPGs, and simulations with reviews that could stretch for pages. It was gaming journalism for adults who wanted depth.

Fast facts

  • Founded: 1981.
  • Founder: Russell Sipe.
  • Publisher: Various (Ziff Davis final).
  • Final issue: 2006 (became Games for Windows).

Editorial approach

CharacteristicDescription
Review depthMulti-page analysis
Genre focusStrategy, RPG, simulation
Technical coverageHardware, programming
ToneSerious, analytical

Signature features

FeaturePurpose
Strategy guidesIn-depth game coverage
Industry interviewsDeveloper insights
Historical articlesGaming evolution
Reader lettersCommunity discussion

Genre strengths

GenreCoverage quality
StrategyExcellent
RPGComprehensive
SimulationDetailed
ActionLess prioritised

Notable coverage

Key games extensively covered:

  • Civilization series
  • Ultima series
  • Wing Commander
  • SimCity
  • X-COM

The Scorpia column

Adventure and RPG columnist:

  • Detailed walkthroughs
  • Genre expertise
  • Reader trust
  • Long-running feature

Awards

Annual awards recognised:

  • Game of the Year
  • Genre categories
  • Technical achievement
  • Industry impact

Competition

MagazineContrast
CGWStrategy/RPG depth
PC GamerBroader action coverage
GameSpotOnline transition

Decline and end

Factors in closure:

  • Internet competition
  • Magazine market contraction
  • Ziff Davis restructuring
  • Rebranded to Games for Windows (2006)

Legacy

CGW established:

  • Serious game criticism
  • Long-form game writing
  • Strategy game appreciation
  • PC gaming culture

See also