Overview
Will Wright wanted to build cities, not destroy them. SimCity emerged from a level editor for a different game and became a genre. Players zoned land, laid infrastructure, and watched cities grow organicallyโor crumble under mismanagement. There was no winning, only the satisfaction of creation.
Fast facts
- Developer: Maxis.
- Designer: Will Wright.
- Publisher: Maxis (original), various.
- Genre created: City builder.
Core mechanics
| Element | Function |
|---|
| Zoning | Residential, commercial, industrial |
| Infrastructure | Roads, rail, power |
| Services | Police, fire, hospitals |
| Budget | Taxes, expenditure balance |
Zone types
| Zone | Purpose | Demand |
|---|
| Residential | Housing | Population |
| Commercial | Shops, offices | Jobs, services |
| Industrial | Factories | Jobs, pollution |
Infrastructure
| System | Necessity |
|---|
| Power lines | Electricity distribution |
| Roads | Basic transport |
| Rail | Mass transit |
| Ports | Trade, expansion |
Simulation depth
| Factor | Effect |
|---|
| Crime | Reduces land value |
| Pollution | Health, desirability |
| Traffic | Economic efficiency |
| Land value | Tax revenue |
Disasters
| Disaster | Trigger |
|---|
| Fire | Random, spreads |
| Flood | Coastal areas |
| Tornado | Random |
| Earthquake | Random |
| Monster | Player-triggered |
| Meltdown | Nuclear plants |
No winning condition
Revolutionary design:
- No defined goal
- Player sets objectives
- Sandbox freedom
- Endless play
| Platform | Features |
|---|
| PC/Amiga | Original |
| SNES | Dr. Wright advisor |
| Mac | Enhanced interface |
The series
| Title | Year |
|---|
| SimCity | 1989 |
| SimCity 2000 | 1993 |
| SimCity 3000 | 1999 |
| SimCity 4 | 2003 |
| SimCity (2013) | 2013 |
Influence
SimCity spawned:
- City builder genre
- Maxis simulation games
- Educational use
- Urban planning tool
See also