Skip to content
Classic Games

Theme Park

Build your dream park

Theme Park put players in charge of designing and managing an amusement park, balancing ride construction, staff management, and guest happiness.

AmigapcPlayStationsega-mega-drive simulationmanagementbullfrog 1994

Overview

Theme Park let players build the amusement park of their dreams—then manage its finances, staff, and increasingly demanding visitors. Bullfrog’s business simulation balanced creative construction with economic reality, wrapped in characteristic British humour.

Fast facts

  • Developer: Bullfrog Productions.
  • Publisher: Electronic Arts.
  • Designer: Peter Molyneux (producer).
  • Lead programmer: Demis Hassabis.

Core gameplay

ElementDescription
ConstructionPlace rides, shops, paths
ManagementHire staff, set prices
ResearchUnlock new attractions
ExpansionBuy more land

Ride types

CategoryExamples
GentleCarousel, bouncy castle
ThrillRoller coaster, log flume
IntenseHaunted house, simulator
ShopsFood, drinks, merchandise

Management systems

SystemControl
PricingRide and shop costs
Staff wagesHandyman, mechanic, guard
Research fundingNew ride development
Loan interestFinancial management

Staff types

RoleFunction
HandymanClean paths, water plants
MechanicRepair rides
GuardSecurity, queue control
EntertainerGuest happiness

Guest simulation

FactorEffect
HappinessVisit length, spending
Hunger/thirstShop visits
NauseaRide aftermath
TirednessBench usage

British humour

Characteristic touches:

  • Guests vomiting after rides
  • Negotiating with unions
  • Visitor complaints
  • Staff demands

Difficulty levels

LevelChallenge
SandboxUnlimited money
NormalBalanced economy
Full simulationComplex management

Platform differences

PlatformFeatures
Amiga/PCFull simulation
PlayStationStreamlined
Mega DriveSimplified

Legacy

Theme Park established:

  • Business simulation genre
  • Management game template
  • Bullfrog’s design philosophy
  • Led to Theme Hospital

See also